Gorilla
Creature 3 — animal
CrasherSnareLANDVERTICALanimal
Gorillas can be territorial creatures, particularly if provoked by hunters or the presence of more dangerous monsters. A gorilla uses its fangs and powerful arms to bite and pummel trespassers with wild abandon. While many apes exhibit peaceful or reclusive behavior, gorillas can be territorial, and the megaprimatus is especially aggressive and dangerous.
Source: pathfinder-monster-core
Perception +8; low-light-vision, scent (imprecise) 30 feet
Skills acrobatics +9, athletics +11, stealth +7
Str
+4
Dex
+2
Con
+3
Int
-4
Wis
+1
Cha
-2
AC 18
Fort +12
Ref +9
Will +6
HP 45
Speed 30 feet, climb 30 feet
Offense
Melee Fist (agile, reach-10, unarmed) +11, Damage 2d6+4 bludgeoning
Melee Jaws (unarmed) +11, Damage 1d8+4 piercing
Abilities
Frightening Display (auditory, emotion, fear, mental) — The gorilla beats its chest in a terrifying display. Creatures within 30-foot emanation{30 feet} must attempt a DC 20 Will save.
While a creature is frightened by this ability, it is Off-Guard to the gorilla.
Critical Success No effect and temporarily immune for 1 minute.
Success The creature is unaffected.
Failure The creature is Frightened 1.
Critical Failure The creature is Frightened 2.
While a creature is frightened by this ability, it is Off-Guard to the gorilla.
Critical Success No effect and temporarily immune for 1 minute.
Success The creature is unaffected.
Failure The creature is Frightened 1.
Critical Failure The creature is Frightened 2.
WORKS WELL WITH
SniperLAND / VERTICALA ranged damage dealer capitalizes on the Off-Guard condition from the frightening display while the gorilla holds melee attention.
FlankerLAND / VERTICALA mobile skirmisher can finish off targets softened by the gorilla's Strikes while attention stays fixed on the display.
PUNISHES
✖ clumping✖ low Will
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Gorilla in the encounter builder — free, no install.
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