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Gray Death

Creature 20 (rare) — incorporeal, spirit, undead, unholy

Pre-Remaster content. May include legacy alignment.

WeaverShadeAERIALundeadspiritunholy

Source: night-of-the-gray-death-bestiary (Pre-Remaster)

Perception +33; darkvision, lifesense 1000 feet
Languages common; telepathy 100 feet
Skills intimidation +40, occultism +34, performance +38, society +34
Str
-5
Dex
+7
Con
+4
Int
+6
Wis
+7
Cha
+10
AC 44 Fort +31 Ref +35 Will +33
HP 330
Immunities bleed, disease, fear-effects, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, vitality) 15
Weaknesses mental 15
Speed 0 feet, fly 60 feet

Offense

Melee Hand (finesse, magical, reach-15) +38, Damage 4d10+16 void plus Life Sap

Abilities

Telepathy 100 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Lifesense 1,000 feet — Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.
Soul Bleed (aura, occult) — 1000 feet. Creatures that begin their turn in the area take 5d6 void damage and must succeed at a DC 42 Fortitude save or become Doomed 1. If the creature is 13th level or lower, this doomed condition from soul bleed is cumulative, increasing by 1 with each failed save until the creature dies (typically at doomed 4).
Flailing Touch — The gray death makes up to four hand Strikes, each against a different target it can reach. It increases its reach to 100 feet with these Strikes. These Strikes count as one attack for the gray death's multiple attack penalty, and the penalty doesn't increase until after the attacks.
Life Sap — A creature damaged by the gray death's hand Strike must succeed at a DC 42 Fortitude save or become Drained 1, and Paralyzed for 1 round on a critical failure.
Resentful Possession (curse, mental, occult, possession) — Frequency once per round
Effect The gray death chooses a living creature within 30 feet. The target must succeed at a DC 42 Will save or a fragment of embittered soul-stuff lodges within the target's spirit and turns it against its allies. While the target has this fragment, it doesn't count as anyone's ally for the purposes of providing flanking, and a would-be ally casting a spell that normally works only on an ally on the creature must succeed at a DC 42 counteract check (level 20) or the spell has no effect. The fragment fades after 24 hours.
Spectral Lurker — The gray death isn't Slowed 1 when it starts its turn inside an object.

WORKS WELL WITH

CrasherAERIALThe Crasher pushes enemies deeper into the Soul Bleed aura and forces them into melee with the Weaver's extended reach, amplifying passive pressure.
SniperAERIALThe Sniper delivers sustained damage from beyond the Soul Bleed radius while the Weaver's massive aura and Flailing Touch prevent enemy concentration.
FlankerAERIALThe Flanker exploits targets already softened by the Soul Bleed aura and the Drained condition from Life Sap for efficient takedowns.

PUNISHES

✖ clumping✖ physical damage reliance✖ low Will✖ melee engagement
habitat lock restricts partner options
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Adventure: Night of the Gray Death.

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