Griffon
Creature 4 — animal
CrasherFlankerLANDAERIALanimal
Griffons are regal beasts revered as symbols of freedom and strength in many cultures. They are physically striking, with the hindquarters of a lion and the head, wings, and forelimbs of a great bird of prey—typically an eagle, but some instead bear the features of a hawk, falcon, or even an osprey or vulture. In rare cases, the griffon's hindquarters may resemble those of a different great cat, such as a leopard or tiger. The variations seem to conform to the griffon's environment—for instance,
Source: pathfinder-monster-core
Perception +13; darkvision, scent (imprecise) 60 feet
Skills acrobatics +11, athletics +12, intimidation +10, stealth +11, survival +9
Str
+4
Dex
+3
Con
+3
Int
-4
Wis
+1
Cha
+2
AC 21
Fort +13
Ref +13
Will +7
HP 60
Speed 25 feet, fly 60 feet
Offense
Melee Beak (deadly-d10, unarmed) +14, Damage 2d8+4 piercing
Melee Talon (agile, unarmed) +14, Damage 2d6+4 piercing
Melee Wing (reach-10) +14, Damage 2d6+4 bludgeoning
Abilities
Flying Strafe — The griffon Flies up to its fly Speed and makes two talon Strikes at any point during that movement. Each Strike must target a different creature. The attacks take the normal multiple attack penalty.
Pounce — The griffon Strides and makes a talon Strike at the end of that movement. If the griffon began this action Hidden, it remains hidden until after the attack.
Regal Shriek (auditory, emotion, fear, mental) — The griffon unleashes a shriek that transitions into a terrifying roar. Each creature in a 60-foot emanation must attempt a DC 20 Will save. Regardless of the result, creatures are temporarily immune to all griffons' Regal Shrieks for 10 minutes.
Critical Success The creature is unaffected.
Success The creature is Frightened 1.
Failure The creature is Frightened 2. Animals are Slowed 1 for as long as they're frightened.
Critical Failure The creature is Frightened 3. Animals are Paralyzed as long as they're frightened.
Critical Success The creature is unaffected.
Success The creature is Frightened 1.
Failure The creature is Frightened 2. Animals are Slowed 1 for as long as they're frightened.
Critical Failure The creature is Frightened 3. Animals are Paralyzed as long as they're frightened.
WORKS WELL WITH
AnvilLANDA grounded bruiser holds the front line so the griffon can strafe overhead without contesting position on the ground.
SnareLAND / AERIALA controller that immobilizes a target turns a fleeting aerial talon pass into a reliable hit.
WeaverLAND / AERIALA caster who weakens Will saves beforehand helps the shriek land against tougher-willed defenders.
PUNISHES
✖ clumping✖ standing still✖ ranged reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
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