Grimstalker
Creature 5 — fey
Pre-Remaster content. May include legacy alignment.
ShadeFlankerLANDVERTICALfeypoison
These violently murderous fey have one purpose: to stealthily hunt down and slay humanoids brazen enough to dare set foot in the wilderness. Though they prefer to hunt from the shadows, grimstalkers do not fear taking their grisly work to the very edges of civilization. This boldness serves as a reminder that nature can be cruel, capricious, and owes no debt to humanity. Grimstalkers are happy to perform nature's dirty work and particularly enjoy targeting loggers, hunters, and explorers, regard
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +12; low-light-vision
Languages aklo, common
Skills acrobatics +13, intimidation +13, nature +11, stealth +13, survival +12
Str
+4
Dex
+4
Con
+2
Int
+2
Wis
+3
Cha
+2
AC 22
Fort +9
Ref +15
Will +12
HP 60
Weaknesses cold-iron 5
Speed 40 feet, climb 20 feet (woodland stride)
Offense
Melee Claw (agile, unarmed) +15, Damage 2d6+7 slashing plus Grimstalker Sap
Abilities
Camouflage — A grimstalker can Hide in natural environments, even if it doesn't have cover.
Grimstalker Sap (poison) — Saving Throw DC 22 Fortitude
Maximum Duration 6 rounds
Stage 1 1d6 poison damage (1 round)
Stage 2 1d6 poison damage and Clumsy 1 (1 round),
Stage 3 2d6 poison damage and Clumsy 2 (1 round)
Maximum Duration 6 rounds
Stage 1 1d6 poison damage (1 round)
Stage 2 1d6 poison damage and Clumsy 1 (1 round),
Stage 3 2d6 poison damage and Clumsy 2 (1 round)
Woodland Stride — A grimstalker can always find a path, almost as if foliage parts before it. A grimstalker ignores difficult terrain caused by plants, such as bushes, vines, and undergrowth. Even plants manipulated by magic don't impede its progress.
Primal Innate Spells DC 22, attack +14
3rd Earthbind, Wall of Thorns
2nd Entangle, Pass Without Trace, Tree Shape
Cantrips (3rd) Tanglefoot
WORKS WELL WITH
AnvilLAND / VERTICALA durable frontline body keeps enemies focused forward while this camouflaged ambusher circles in from the undergrowth unseen.
SnareLAND / VERTICALA controller that roots enemies in dense terrain prevents them from disengaging before this poisonous ambusher can strike again.
SniperLAND / VERTICALA ranged attacker forces enemies to break formation seeking cover, making it easier for this camouflaged fey to close in unnoticed.
PUNISHES
✖ low Perception✖ low Fortitude✖ terrain-based kiting
Loses its stealth edge outside natural, vegetated terrain since its camouflage depends on a natural environment.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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