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Grippli Skirmisher

Creature 4 — humanoid, tripkee

Pre-Remaster content. May include legacy alignment.

FlankerSniperLANDVERTICALhumanoidtripkeejungle

Skirmishers are jittery baneback hunters or ambushers. Although they often fight in groups, they aren't loyal to each other and sometimes leave one member of the group behind to face punishment while the others flee. Gripplis are small, frog-like humanoids native to tropical rainforests. Most gripplis live in tight-knit treetop villages and survive primarily as hunters and gatherers. While most communities are peaceful and harmonious, a lingering superstition has led to a unique group of these

Source: strength-of-thousands-bestiary (Pre-Remaster)

Perception +12; darkvision
Languages common, tripkee
Skills acrobatics +12, athletics +10, stealth +12, survival +11, thievery +10
Str
+2
Dex
+4
Con
+3
Int
+0
Wis
+3
Cha
-1
Items Composite Shortbow, Kukri, Leather Armor, Thieves' Tools
AC 22 Fort +11 Ref +14 Will +9
HP 60
Speed 25 feet, climb 20 feet

Offense

Melee Kukri (agile, finesse, trip) +14, Damage 1d6+4 slashing plus Baneback Poison
Ranged Composite Shortbow (deadly-d10, propulsive, reload-0) +14, range increment 60 feet, Damage 1d6+3 piercing plus Baneback Poison

Abilities

Springing Step — When the skirmisher uses the Step action they ignore difficult terrain and may move up to 10 feet instead of 5 feet.
Hopping Dodge
Baneback Poison (poison) — Saving Throw DC 21 Fortitude

Maximum Duration 6 rounds

Stage 1 1d4 poison damage and Stupefied 1 (1 round)

Stage 2 2d4 poison damage and Stupefied 2 (1 round)

Stage 3 2d4 poison damage, Stupefied 3, and Off-Guard (1 round)
Jungle Stride — Gripplis ignore difficult terrain in forests and jungles.
Wily Attack — The skirmisher deals an extra 1d6 precision damage to Off-Guard creatures and creatures afflicted by a poison.

WORKS WELL WITH

AnvilLAND / VERTICALA frontline body draws the melee threat so this fast, fragile skirmisher can dart in for precision damage against Off-Guard foes.
SnareLAND / VERTICALA controller that inflicts poison or Off-Guard conditions directly feeds the skirmisher's bonus precision damage.
ShadeLAND / VERTICALA concealment-based ambusher softens targets from hiding while the skirmisher exploits the resulting Off-Guard state.

PUNISHES

✖ isolated targets✖ standing still✖ low Reflex
Avoid stacking multiple lightly armored skirmishers without a frontline; low HP targets get run down before they can capitalize on positioning.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #170: Spoken on the Song Wind.

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