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Guhdggi

Creature 5 (rare) — fiend, nindoru, unholy

CrasherWeaverLANDfiend

A guhdggi forms from the corrupted reincarnated souls of those who have trod the same pilgrimage route through multiple lives. This type of nindoru looks like a bloated frog with long, slender human arms instead of front feet. Its eyes appear bulbous and blind yet are capable of sight. A guhdggi always carries a large wicker cage strapped to their back, while dozens of cords and straps affix a trove of broken weapons, tools, and items to their belly and flanks. When they walk, they do so with th

Source: season-of-ghosts-bestiary

Perception +14; darkvision
Languages aklo, common, necril
Skills acrobatics +11, athletics +13, intimidation +11, occultism +11, religion +12, stealth +11, survival +14
Str
+4
Dex
+2
Con
+4
Int
+2
Wis
+5
Cha
+2
Items Broken Spear (2), Wicker Cage
AC 21 Fort +13 Ref +9 Will +14
HP 80
Immunities death-effects, fatigued
Resistances void 5
Weaknesses silver 5
Speed 15 feet

Offense

Melee Broken Spear (magical, reach-10, unholy) +14, Damage 2d6+6 piercing plus 1d6 mental
Melee Hair Lash (agile, unholy) +13, Damage 2d6+6 bludgeoning plus Grab

Abilities

Soul Shred — Creatures killed by a guhdggi are difficult to bring back to life or animate as undead. The guhdggi automatically attempts to counteract any attempt to resurrect or animate any creature that it has killed (counteract modifier +13, counteract rank 3). If the guhdggi who slew the creature is itself slain, the creature can be brought back from death or become undead normally.
Belch Butterflies (occult) — The guhdggi opens both of their mouths and, from their innermost humanoid mouth, belches forth a blast of red butterflies in a 15-foot cone. All creatures in the area must attempt a DC 22 Reflex save as the hideous insects' razor sharp wings and tiny claws slash and cut away at exposed flesh.

The guhdggi can't Belch Butterflies again for 1d4 rounds.

Critical Success The creature takes no damage from the butterflies.

Success The creature takes 2d6 slashing damage from the butterflies.

Failure The creature takes 4d6 slashing plus 1d6 bleed{4d6 slashing damage, 1d6 persistent bleed damage}, and is Sickened 1.

Critical Failure The creature takes 8d6 slashing plus 2d6 bleed{8d6 slashing damage, 2d6 persistent bleed damage}, and is Sickened 2.
Cage Prey (attack) — The caged creature is grabbed. It takes 2d4+6 mental damage when first caged and at the end of each of its turns while it's caged. A caged victim can attempt to Force Open or Escape the cage with a DC 22 check, or it can attack the cage's wicker bars, but only with unarmed attacks or with weapons of light Bulk or less. Other creatures can attack the wicker bars as well but can't attempt to Force Open the cage or aid a caged creature's Escape if the guhdggi can resist. Attacks against the cage resolve against the guhdggi's AC, and if the cage takes at least 16 bludgeoning or slashing damage from a single attack or spell, the caged creature gets free.

If the guhdggi dies, their cage crumbles to fragments.
Lurching Skewer — The guhdggi Strides, then makes two spear Strikes, one with each of the two spears they wield. Both Strikes must have the same target. Apply the guhdggi's multiple attack penalty to each Strike normally.
Manifest Tool (concentrate, occult) — Frequency once per hour
Effect The guhdggi manifests a tool from its thoughts. If its next action is to attempt a skill check that could be affected by the tool it chose, it gains a +2 item bonus to the skill check. The tool is then destroyed.
Ruin Wielder — When a guhdggi wields a broken non-magical weapon, they do not take any of the disadvantages of the weapon being broken. While the guhdggi wields it, the weapon becomes a +1 striking weapon that deals an additional 1d6 mental damage on a successful hit.
Grab
Occult Innate Spells DC 22, attack +14
3rd Slow, Wanderer's Guide
2nd Telekinetic Maneuver
1st Enfeeble, Item Facade
Cantrips (3rd) Daze, Know the Way

WORKS WELL WITH

AnvilLANDAnvil provides frontline presence the slow Crasher needs to reach engagement range safely.
ShadeLANDShade debuffs saves before Belch Butterflies and Cage Prey area effects are applied.
FlankerLANDFlanker exploits positional disruption created by the Crasher grab-and-hold Cage Prey.

PUNISHES

✖ clumping✖ low Reflex
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Season of Ghosts Hardcover Compilation.

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