← Bestiary index

Gunsmith

Creature 1 — human, humanoid

SniperLANDhumanhumanoid

Even though every gunslinger learns the basics of maintaining and repairing firearms as a part of their training, few would question the expertise of a master gunsmith regarding the weapons by which they live and die. Although professional gunsmiths are rarely found outside of settlements where firearms are common, such as Alkenstar or Dongun Hold, true masters of this specialized craft tend to quickly build reputations for themselves that extend well beyond the borders of whatever region they c

Source: pathfinder-npc-core

Perception +6
Languages common
Skills athletics +4, crafting +13 (+15 for firearms), Firearm Lore +13, society +5
Str
+1
Dex
+3
Con
+0
Int
+2
Wis
+3
Cha
+0
Items Dueling Pistol (2), Artisan's Toolkit (Gunsmithing)
AC 16 Fort +5 Ref +8 Will +6
HP 16
Speed 25 feet

Offense

Melee Fist (agile, finesse, nonlethal, unarmed) +8, Damage 1d4+1 bludgeoning
Ranged Dueling Pistol (concealable, concussive, fatal-d10, reload-1) +8, range increment 60 feet, Damage 1d6+2 piercing

Abilities

Firearm Specialist — For encounters involving the crafting or maintenance of firearms, the gunsmith is a 6th-level challenge.
Misfires — Firearms that are improperly maintained or subjected to unusual strain can misfire. If a creature attempts to fire a firearm that was fired the previous day or earlier and hasn't been cleaned since, it rolls a DC 5 Flat before making its attack roll. If it fails this misfire check, the weapon misfires and jams. The attack is an automatic critical failure, and a creature must use an Interact action to clear the jam before the weapon can be reloaded and fired again. Once a creature has spent at least an hour cleaning a weapon, no one needs to roll for a misfire for that weapon until the next day unless an effect says otherwise.
Crafty Reload — The gunsmith can Interact to reload a firearm without a free hand if they have a firearm in each hand. In addition, each time the gunsmith reloads a firearm, they can attempt a Crafting check against the hard DC for the firearm's level (DC 17 Crafting for a dueling pistol). On a success, they gain a +1 circumstance bonus on the next attack roll they make with that firearm before the start of their next turn.
Firearm Sabotage (manipulate) —

WORKS WELL WITH

AnvilLANDThis fragile ranged attacker has little Fortitude to spare, so a frontline body that absorbs melee pressure keeps it free to reload and fire.
SnareLANDA controller that pins a target at range removes the tempo cost of the reload between shots, letting each fatal-die attack land against a fixed target.

PUNISHES

✖ low AC✖ isolated targets
Works well with · Punishes · Pairing advice Unlock with Tactics

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder NPC Core.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

Full licenses · Privacy · Terms · Walkthrough

Run Gunsmith in the encounter builder — free, no install.

Open in PathfinderGM →