Gurija
Creature 5 (unique) — giant, troll
Pre-Remaster content. May include legacy alignment.
CrasherLANDgianttroll
Source: kingmaker-bestiary (Pre-Remaster)
Perception +11
Languages chthonian, common, jotun
Skills athletics +10, deception +13, intimidation +13, religion +11
Str
+3
Dex
+2
Con
+4
Int
+0
Wis
+0
Cha
+4
Items Hide Armor, Wand of Shocking Grasp (Level 2)
AC 21
Fort +13
Ref +13
Will +11
HP 95 (regeneration 20 (deactivated by acid or fire))
Resistances electricity 2
Weaknesses fire 10
Speed 30 feet
Offense
Melee Jaws (reach-10, unarmed) +12, Damage 2d10+5 piercing
Melee Claws (agile, reach-10) +12, Damage 2d8+5 slashing
Abilities
Regeneration 20 (Deactivated by Acid or Fire) — This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.
Sudden Stormburst (primal, water) —
Primal Spontaneous Spells DC 22, attack +14
3rd Lightning Bolt, Slow
2nd Dispel Magic, Resist Energy
1st Fear, Hydraulic Push, Magic Fang, Shocking Grasp
Cantrips (3rd) Electric Arc, Prestidigitation, Ray of Frost, Read Aura, Tanglefoot
WORKS WELL WITH
AnvilLANDAnvil holds enemies in the Crasher reach while regeneration offsets attrition over protracted engagements.
ShadeLANDShade pressures the opposing backline while the Crasher dominates the frontline with reach and regeneration.
WeaverLANDWeaver clusters enemies for Crasher reach strikes while regeneration absorbs positioning risks.
PUNISHES
✖ no fire or acid✖ clumping
Same-role stacking
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Gurija in the encounter builder — free, no install.
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