Hadrosaurid
Creature 4 — animal, dinosaur
CrasherLANDanimaldinosaur
Hadrosaurids are a broad grouping of herbivorous dinosaurs that share characteristic flat snouts filled with rows of grinding teeth well suited for feeding on vegetation. Also known as "duck-billed dinosaurs" due to the unusual shape of their jaws, hadrosaurids are lumbering creatures that can rival an elephant in size, although they tend to be much less aggressive and are prone to flight when confronted with danger. Many species of hadrosaurids have uniquely shaped crests on their heads, making
Source: pathfinder-monster-core
Perception +13; low-light-vision, scent (imprecise) 30 feet
Skills athletics +12, stealth +10
Str
+6
Dex
+2
Con
+3
Int
-4
Wis
+1
Cha
+0
AC 21
Fort +12
Ref +10
Will +11
HP 60
Speed 30 feet
Offense
Melee Tail (reach-15) +14, Damage 2d6+8 bludgeoning
Melee Foot (reach-15, unarmed) +12, Damage 2d4+8 bludgeoning
Abilities
Sprint — Frequency once per minute
Effect The hadrosaurid Strides twice. It has a +20-foot circumstance bonus to its Speed during these Strides.
Effect The hadrosaurid Strides twice. It has a +20-foot circumstance bonus to its Speed during these Strides.
Trample — Large or smaller, foot, DC 21 Reflex
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
WORKS WELL WITH
AnvilLANDA tank locks down priority targets while this creature tramples through grouped foes.
SnareLANDA controller herds enemies into the trampling lane.
PUNISHES
✖ clumping✖ standing still
Avoid stacking with another trample-based bruiser; overlapping knockdowns quickly diminish in value.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Hadrosaurid in the encounter builder — free, no install.
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