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Hallod

Creature 3 (unique) — human, humanoid

Pre-Remaster content. May include legacy alignment.

FlankerLANDhumanhumanoid

Source: fall-of-plaguestone (Pre-Remaster)

Perception +9
Languages common
Skills acrobatics +8, athletics +11, nature +7, stealth +8, survival +7
Str
+4
Dex
+3
Con
+1
Int
+0
Wis
+2
Cha
+0
Items Heavy Crossbow, Kukri, Leather Armor, Key, Healing Potion (Lesser), Juggernaut Mutagen (Lesser) (2)
AC 19 Fort +8 Ref +10 Will +7
HP 44
Speed 30 feet

Offense

Melee Kukri (agile, trip) +12, Damage 1d6+6 slashing
Melee Fist (agile, nonlethal, unarmed) +11, Damage 1d4+6 bludgeoning
Ranged Heavy Crossbow (reload-2) +10, range increment 120 feet, Damage 1d10+2 piercing

Abilities

Attack of Opportunity
Dirty Trick
One-Two Move — Hallod makes two Strikes, one with each hand; he usually attacks first with his kukri. If this first attack hits, the target is Off-Guard to the second attack (which for Hallod is usually a fist Strike). The multiple attack penalty applies to these attacks as normal
Sneak Attack — Hallod deals 1d6 extra precision damage precision damage to Off-Guard creatures.

WORKS WELL WITH

AnvilLANDA frontline tank holds enemy attention while this duelist maneuvers for the follow-up off-guard Strike.
CrasherLANDA disruptive bruiser creates openings that let this combo attacker chain its off-guard Strike more reliably.
SnareLANDA controller's trip or restrain effects stack with this creature's own off-guard chain for a near-certain hit.

PUNISHES

✖ low AC✖ single-target focus✖ unprotected flanks
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Adventure: The Fall of Plaguestone.

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