Hallod
Creature 3 (unique) — human, humanoid
Pre-Remaster content. May include legacy alignment.
FlankerLANDhumanhumanoid
Source: fall-of-plaguestone (Pre-Remaster)
Perception +9
Languages common
Skills acrobatics +8, athletics +11, nature +7, stealth +8, survival +7
Str
+4
Dex
+3
Con
+1
Int
+0
Wis
+2
Cha
+0
Items Heavy Crossbow, Kukri, Leather Armor, Key, Healing Potion (Lesser), Juggernaut Mutagen (Lesser) (2)
AC 19
Fort +8
Ref +10
Will +7
HP 44
Speed 30 feet
Offense
Melee Kukri (agile, trip) +12, Damage 1d6+6 slashing
Melee Fist (agile, nonlethal, unarmed) +11, Damage 1d4+6 bludgeoning
Ranged Heavy Crossbow (reload-2) +10, range increment 120 feet, Damage 1d10+2 piercing
Abilities
Attack of Opportunity —
Dirty Trick —
One-Two Move — Hallod makes two Strikes, one with each hand; he usually attacks first with his kukri. If this first attack hits, the target is Off-Guard to the second attack (which for Hallod is usually a fist Strike). The multiple attack penalty applies to these attacks as normal
Sneak Attack — Hallod deals 1d6 extra precision damage precision damage to Off-Guard creatures.
WORKS WELL WITH
AnvilLANDA frontline tank holds enemy attention while this duelist maneuvers for the follow-up off-guard Strike.
CrasherLANDA disruptive bruiser creates openings that let this combo attacker chain its off-guard Strike more reliably.
SnareLANDA controller's trip or restrain effects stack with this creature's own off-guard chain for a near-certain hit.
PUNISHES
✖ low AC✖ single-target focus✖ unprotected flanks
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Hallod in the encounter builder — free, no install.
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