Harbormaster
Creature 3 — human, humanoid
CrasherLANDhumanhumanoid
A port must sustain itself on different types of flows: the seaward and coastal flows, marked by the rising and falling of the tides, and the constant flow of trade. A harbormaster is expected to know the former reflexively and encourage the latter within the jurisdictional rules of law. Larger societies rely on those with the authority and the ability to interpret and enforce laws. Some carry out these duties fairly, but others are harsh and cruel, imposing severe punishments on anyone unable t
Source: pathfinder-npc-core
Perception +6
Languages common; up to 2 additional languages
Skills acrobatics +9, athletics +9, diplomacy +5, Fishing Lore +8, intimidation +5, Sailing Lore +10
Str
+4
Dex
+2
Con
+2
Int
+2
Wis
+1
Cha
+0
Items Hatchet (2), Fishing Tackle, Manacles (Average), Spyglass, Ledger
AC 18
Fort +8
Ref +10
Will +8
HP 45
Speed 25 feet
Offense
Melee Hatchet (agile, sweep) +12, Damage 1d6+7 slashing
Ranged Hatchet (agile, sweep, thrown-10) +10, Damage 1d6+7 slashing
Melee Fist (agile, nonlethal, unarmed) +12, Damage 1d4+7 bludgeoning
Abilities
Steady Balance — Whenever the harbormaster rolls a success on a check to Balance, they get a critical success instead. They're not Off-Guard while Balancing on narrow surfaces and uneven ground.
Experienced Hand — The harbormaster has endured their share of adverse conditions at sea. Any creature that's in adverse weather or aboard a vessel on rough water is Off-Guard to the harbormaster.
WORKS WELL WITH
AnvilLANDA durable front-liner holds priority attention so this multi-target melee striker can land its sweeping swing on grouped attackers.
SnareLANDA controller keeps foes bunched together, turning every wide swing into a hit on multiple targets instead of one.
PUNISHES
✖ clumping✖ difficult terrain reliance✖ hit-and-run tactics
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Harbormaster in the encounter builder — free, no install.
Open in PathfinderGM →