Hargrit Leadbuster
Creature 4 (unique) — dwarf, humanoid
Pre-Remaster content. May include legacy alignment.
FlankerLANDdwarfhumanoidfiredivine
Source: troubles-in-otari-bestiary (Pre-Remaster)
Perception +16; darkvision
Skills athletics +10, diplomacy +12 (+14 against Devils), Fiend Lore +10, intimidation +10, religion +10
Str
+2
Dex
+0
Con
+3
Int
+0
Wis
+4
Cha
+2
Items Dagger, Half Plate, Religious Symbol of Asmodeus (Wooden), Area Map, Scroll of Magic Weapon (Level 1)
AC 20
Fort +11
Ref +8
Will +14
HP 65
Speed 20 feet
Offense
Melee Dagger (agile, finesse, magical, versatile-s) +14, Damage 1d4+4 piercing plus 1d10 fire
Ranged Dagger (agile, finesse, magical, thrown-10, versatile-s) +12, Damage 1d4+4 piercing plus 1d10 fire
Abilities
Unburdened Iron — Hargrit ignores the reduction to his Speed from armor and deducts 5 feet from any one penalty to his Speed (such as from a spell)
Divine Prepared Spells DC 21, attack +13
2nd Dispel Magic (×2), Resist Energy, See Invisibility
1st Burning Hands, Command, Fear, Heal (×2)
Cantrips (2nd) Daze, Light, Message, Sigil
WORKS WELL WITH
AnvilLANDA frontline tank absorbs the opening exchange while this agile striker repositions for a cleaner finesse hit.
SnareLANDA controller that roots a target turns the agile dagger strikes into a nearly guaranteed follow-up hit.
SniperLANDA ranged striker softens a target from range while superior Speed closes the gap to finish it.
PUNISHES
✖ speed-reducing effects✖ standing still
Works well with · Punishes · Pairing advice
Unlock with Tactics
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