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Harlo Krant

Creature 4 (unique) — undead, unholy, zombie

Pre-Remaster content. May include legacy alignment.

WeaverLANDundeadzombie

Source: book-of-the-dead-bestiary (Pre-Remaster)

Perception +13; darkvision
Languages common, necril
Skills athletics +10, Mercantile Lore +9, religion +13, stealth +10
Str
+4
Dex
+4
Con
+3
Int
+1
Wis
+5
Cha
+2
Items Scythe, Arsenic (2), Invisibility Potion, Gold Pieces (136), Bag of Holding (Type I)
AC 20 Fort +11 Ref +10 Will +13
HP 80
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses vitality 5, slashing 5
Speed 25 feet

Offense

Melee Scythe (deadly-d10, trip) +12, Damage 1d10+8 slashing plus Whispering Scythe
Melee Fist (unarmed) +12, Damage 1d8+8 bludgeoning

Abilities

Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Command Zombie (concentrate, divine, incapacitation) — Krant intones blasphemous words to gain control over a zombie he can see within 100 feet. A zombie that is mindless and not under someone else's control falls under his control automatically; otherwise, the zombie or its controller can attempt a DC 22 Will save to avoid being controlled (whichever has the higher modifier). The target zombie is temporarily immune for 24 hours if successful. The attempt fails if the zombie is the same level as Krant or higher.

The zombie remains controlled by Krant until either is destroyed. Krant can control up to 8 zombies at a time. If Krant would control a number of zombies over this limit, he chooses which to release.
Create Zombies (concentrate, divine, evil) — Krant can create lesser zombies with a 1-hour ritual. During this time, Krant chants and performs an unholy dance over the corpses he intends to animate. Unlike normal rituals, this doesn't require a skill check or Cost. At the end of this hour, Krant can create one 1st- or 2nd-level zombie, or two zombies of level 0 or lower. These are automatically under Krant's control and count toward the limit of Command Zombie. Any zombies created by Krant still count toward the XP budget of an encounter normally.

Krant has created enough individual zombies to form shambler troops, which are effectively 4th-level creatures. Rather than creating them directly, he needed to train weaker zombies to work as troops.

Level -1 Zombies

Zombie Shambler

Level 0 Zombies

Zombie Snake

Level 1 Zombies

Goblin Zombie

Plague Zombie

Level 2 Zombies

Husk Zombie

Zombie Brute
Shamble Forth (concentrate, divine) — Frequency once per round

Effect Each zombie controlled by Krant Strides 5 feet (or Burrows, Climbs, Flies, or Swims 5 feet if it has the corresponding movement type).
Whispering Scythe (divine) —
Divine Innate Spells DC 21, attack +13
2nd Silence, Sudden Blight
1st Fear, Harm (×3), Ray of Enfeeblement
Cantrips (2nd) Chill Touch, Daze, Divine Lance

WORKS WELL WITH

AnvilLANDThis creature's zombies need a stationary anchor while they reposition to flank, and the Anvil provides that immovable front line.
CrasherLANDEnemies restricted by zombie bodies and the scythe's trip attempts become vulnerable to a Crasher's high-impact follow-up attacks.
SniperLANDThe chaos of multiple zombie bodies and forced movement provides distraction that lets the Sniper attack high-value targets.

PUNISHES

✖ clumping✖ standing still
A second Weaver competing for zombie positioning control clogs the action economy and slows tactical resolution.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Book of the Dead.

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