Heart-Eating Vulture
Creature 4 (unique) — beast
CrasherLANDAERIALbeast
Recognizable at a distance by their black feathers and bald necks, vultures drift along air currents looking for carrion to serve as their next meal. Often grouping in committees of four or five, these scavengers wheel above battles and plague-stricken towns, eager to feed. This feeding cycle plays an important role, especially in hot regions, as their particularly potent stomach acid neutralizes dangerous bacteria in their meals and thus removes it from the environment. A giant vulture has a w
Source: season-of-ghosts-bestiary
Perception +10; low-light-vision
Languages common
Skills acrobatics +11, athletics +12, stealth +11
Str
+4
Dex
+3
Con
+5
Int
+0
Wis
+2
Cha
+0
AC 21
Fort +13
Ref +11
Will +8
HP 68
Immunities sickened
Speed 10 feet, fly 35 feet
Offense
Melee Beak (unarmed) +12, Damage 2d8+4 piercing plus Carrion Fever
Melee Talon (agile, finesse, magical, unarmed) +12, Damage 2d6+4 slashing
Abilities
Death Burst — When the heart-eating vulture is slain, its body spasms and thrashes as it falls to the ground while red light begins to shine through splits in its flesh. At the end of the round, the heart-eating vulture explodes into a 10-foot emanation{10-foot radius} blast of red nindoru butterflies, their razor-sharp wings and claws inflicting 5d6 slashing damage (DC 18 Reflex save), leaving behind only the heart it clutched in one of its talons.
Carrion Fever (disease) — The sickened condition from carrion fever can't be reduced while the affliction remains.
Saving Throw DC 18 Fortitude
Onset 1 day
Stage 1 Sickened 1 and Fatigued (1 day)
Stage 2 sickened 1, Slowed 1, and fatigued (1 day)
Saving Throw DC 18 Fortitude
Onset 1 day
Stage 1 Sickened 1 and Fatigued (1 day)
Stage 2 sickened 1, Slowed 1, and fatigued (1 day)
Projectile Vomit — Frequency once per hour
Effect The heart-eating vulture vomits up its last meal on a creature within 10 feet. The creature takes 3d6 acid damage (DC 20 Fortitude). On a failed save, the target is also Sickened 1
Effect The heart-eating vulture vomits up its last meal on a creature within 10 feet. The creature takes 3d6 acid damage (DC 20 Fortitude). On a failed save, the target is also Sickened 1
WORKS WELL WITH
FlankerLAND / AERIALThe vulture's diving melee pressure occupies enemy attention, creating stationary targets for a Flanker's positional strikes.
SniperLAND / AERIALEnemies engaged in melee with the vulture become predictable targets that a ranged ally can focus without reprisal.
WeaverLAND / AERIALA controller herds foes into the short range of the vulture's projectile vomit, punishing them for poor positioning.
PUNISHES
✖ low Fortitude
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Heart-Eating Vulture in the encounter builder — free, no install.
Open in PathfinderGM →