Heldin Ulgincamp
Creature 1 (unique) — dwarf, humanoid
Pre-Remaster content. May include legacy alignment.
WeaverMenderLAND
Source: sky-kings-tomb-bestiary (Pre-Remaster)
Perception +7; darkvision
Languages common, dwarven, petran, sakvroth
Skills crafting +7, diplomacy +5, religion +8
Str
+1
Dex
+0
Con
+1
Int
+3
Wis
+4
Cha
+1
Items Warhammer, Chain Shirt, Flint and Steel, Religious Symbol (Wooden), Repair Kit, Candle (10)
AC 16
Fort +7
Ref +4
Will +10
HP 20
Speed 20 feet
Offense
Melee Warhammer (shove) +7, Damage 1d8+1 bludgeoning
Abilities
Anchor the Unliving (divine) — Heldin displays their religious symbol at an undead creature within 30 feet. The creature must attempt a DC 17 Fortitude save.
Critical Success The creature is unaffected.
Success Reduce the creature's resistances by 1 for rounds, after which it's immune to this ability for 1 round.
Failure As success, but the resistances are reduced by 3.
Critical Failure As success, but the resistances are reduced by 5.
Critical Success The creature is unaffected.
Success Reduce the creature's resistances by 1 for rounds, after which it's immune to this ability for 1 round.
Failure As success, but the resistances are reduced by 3.
Critical Failure As success, but the resistances are reduced by 5.
Divine Prepared Spells DC 17
1st Heal, Magic Weapon
Cantrips (1st) Chill Touch, Shield, Stabilize
WORKS WELL WITH
AnvilLANDA durable frontline bodyblocks melee threats so this divine caster can safely deliver spells and channel anti-undead effects from mid-range.
CrasherLANDA high-damage ally converts the openings created by divine debuffs into rapid takedowns before enemies recover.
PUNISHES
✖ low Will
stacking Weavers leaves the party without enough bodies to hold a frontline
Works well with · Punishes · Pairing advice
Unlock with Tactics
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