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Heldin Ulgincamp

Creature 1 (unique) — dwarf, humanoid

Pre-Remaster content. May include legacy alignment.

WeaverMenderLAND

Source: sky-kings-tomb-bestiary (Pre-Remaster)

Perception +7; darkvision
Languages common, dwarven, petran, sakvroth
Skills crafting +7, diplomacy +5, religion +8
Str
+1
Dex
+0
Con
+1
Int
+3
Wis
+4
Cha
+1
Items Warhammer, Chain Shirt, Flint and Steel, Religious Symbol (Wooden), Repair Kit, Candle (10)
AC 16 Fort +7 Ref +4 Will +10
HP 20
Speed 20 feet

Offense

Melee Warhammer (shove) +7, Damage 1d8+1 bludgeoning

Abilities

Anchor the Unliving (divine) — Heldin displays their religious symbol at an undead creature within 30 feet. The creature must attempt a DC 17 Fortitude save.

Critical Success The creature is unaffected.

Success Reduce the creature's resistances by 1 for rounds, after which it's immune to this ability for 1 round.

Failure As success, but the resistances are reduced by 3.

Critical Failure As success, but the resistances are reduced by 5.
Divine Prepared Spells DC 17
1st Heal, Magic Weapon
Cantrips (1st) Chill Touch, Shield, Stabilize

WORKS WELL WITH

AnvilLANDA durable frontline bodyblocks melee threats so this divine caster can safely deliver spells and channel anti-undead effects from mid-range.
CrasherLANDA high-damage ally converts the openings created by divine debuffs into rapid takedowns before enemies recover.

PUNISHES

✖ low Will
stacking Weavers leaves the party without enough bodies to hold a frontline
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #193: Mantle of Gold.

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