Hell Hound (BB)
Creature 3 — beast, fiend, fire, unholy
CrasherFlankerLANDfiendfire
Temperamental and quick to aggressive behavior, hell hounds are fiendish canines from a hellish plane. They're skilled hunters and can breathe gouts of flame from their maws. A hell hound's appearance leaves no doubts as to its infernal origins—flesh the color of burning pitch, teeth as sharp as any fiend's pitchfork, and a shroud of ever-burning hellfire are all trademark features. Though they can't speak, they understand Diabolic, the language of Hell.
Source: menace-under-otari-bestiary
Perception +9; darkvision
Languages diabolic; (can't speak)
Skills acrobatics +8, athletics +9, stealth +8, survival +9 (+11 to Track)
Str
+4
Dex
+3
Con
+2
Int
-2
Wis
+2
Cha
-2
AC 17
Fort +9
Ref +10
Will +7
HP 40
Immunities fire
Weaknesses cold 5
Speed 40 feet
Offense
Melee Jaws (magical, unarmed, unholy) +13, Damage 1d8+4 piercing plus 1d6 fire
Abilities
Hellfire Breath (divine, fire) — The hell hound breathes flames that deal 4d6 fire damage to all creatures in a 15-foot cone. Each affected creature must attempt a DC 19 Reflex save.
The hell hound can't use Hellfire Breath again for 1d4 rounds. If the hell hound would take fire damage or is the target of a fire effect, its Hellfire Breath recharges.
The hell hound can't use Hellfire Breath again for 1d4 rounds. If the hell hound would take fire damage or is the target of a fire effect, its Hellfire Breath recharges.
Pack Attack — The hell hound's jaws Strike deals 1d4 extra damage to creatures within reach of two of the hell hounds' allies.
WORKS WELL WITH
AnvilLANDAnvil locks enemy positioning so cone breath punishes clustered targets while Pack Attack conditions are met.
SnareLANDSnare debuffs lower Reflex saves making Hellfire Breath harder to evade.
PUNISHES
✖ clumping✖ standing still
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Hell Hound (BB) in the encounter builder — free, no install.
Open in PathfinderGM →