Hell Hound
Creature 3 — beast, fiend, fire, unholy
CrasherWeaverLANDbeastfiendfireunholy
A hell hound's appearance dismisses any doubts as to their infernal origins—flesh the color of burning pitch, teeth as sharp as any fiend's pitchfork, and a shroud of ever-burning hellfire are all trademark features. Hell hounds are fiendish, extraplanar canines hailing from the Pit that can hunt down quarry and breathe supernatural gouts of flame. They are temperamental and quick to exhibit aggressive behavior.
Source: pathfinder-monster-core
Perception +9; darkvision, scent (imprecise) 60 feet
Languages diabolic; (Can't Speak Any Language)
Skills acrobatics +8, athletics +9, stealth +8, survival +9 (+11 to Track)
Str
+4
Dex
+3
Con
+2
Int
-2
Wis
+2
Cha
-2
AC 17
Fort +9
Ref +10
Will +7
HP 40
Immunities fire
Weaknesses cold 5
Speed 40 feet
Offense
Melee Jaws (magical, unarmed, unholy) +13, Damage 1d8+4 piercing plus 1d6 fire
Abilities
Hellfire Breath (divine, fire, unholy) — The hell hound breathes flames that deal 4d6 fire damage to all creatures in a 15-foot cone (DC 19 Reflex save).
The hell hound can't use Hellfire Breath again for 1d4 rounds. If the hell hound would take fire damage or be targeted by a fire effect, their Hellfire Breath recharges.
The hell hound can't use Hellfire Breath again for 1d4 rounds. If the hell hound would take fire damage or be targeted by a fire effect, their Hellfire Breath recharges.
Pack Attack — The hell hound's Strikes deal 1d4 extra damage to creatures within the reach of at least two of the hell hounds' allies.
WORKS WELL WITH
AnvilLANDA durable ally near the hound's target compounds the pack pressure while soaking retaliation.
FlankerLANDA mobile skirmisher scatters targets caught by the breath before the hound needs to recharge it.
PUNISHES
✖ clumping✖ isolated targets
Works well with · Punishes · Pairing advice
Unlock with Tactics
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