Hellbound Attorney
Creature 4 (uncommon) — devil, fiend, human, humanoid, unholy
FlankerLANDdevilfiendunholyhumanoid
The Hellbound attorney sought the assistance of a Phistophilus-one of Hell's contract devils-to bolster her legalistic ability on the Universe. There are countless legions of lawful fiends in the nine layers of Hell, warring against the celestial planes and scouring the Material Plane for souls to corrupt.
Source: pathfinder-monster-core-2
Perception +11; greater-darkvision
Languages common, diabolic
Skills acrobatics +10, deception +11, diplomacy +11 (+13 to Make an Impression), intimidation +11, Legal Lore +14, society +12
Str
+1
Dex
+2
Con
+0
Int
+4
Wis
+1
Cha
+3
Items Elegant Cane (As Mace), Legal Ledgers
AC 20
Fort +9
Ref +12
Will +13
HP 60
Resistances fire 4
Weaknesses holy 2
Speed 20 feet
Offense
Melee Elegant Cane (agile, finesse, shove, unholy) +12, Damage 1d4+3 bludgeoning
Abilities
Greater Darkvision — A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
Abrogation of Consequences —
Opening Statement (auditory, concentrate) — On a success, the attorney's Strikes deal an additional 2d6 precision damage (4d6 precision damage on a critical success) to the creature until the end of the attorney's turn.
Divine Innate Spells DC 21, attack +13
1st Breathe Fire
WORKS WELL WITH
SnareLANDA controller that pins a target lets the attorney land its precision-boosted Strike without needing to chase it down.
AnvilLANDA durable front-liner absorbs Reactive Strikes and pressure so the fragile attorney can slip in for its opening blow.
PUNISHES
✖ low Will✖ isolated targets
Avoid pairing with another squishy skirmisher; the attorney's low HP already needs cover from focused fire.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Hellbound Attorney in the encounter builder — free, no install.
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