Hippocampus
Creature 1 — animal, aquatic
FlankerAQUATICLANDanimalaquatic
Hippocampi serve as steeds for aquatic humanoids or roam wild in the sea. The strange beasts known as hippocampi resemble terrestrial horses from head to midbody, but on their legs, they have splayed fins instead of hooves, and in place of horses' hindquarters, they have powerful tails resembling those of fish. Hippocampi have colorful scales ranging from pearly white to seaweed green, and brilliant ribbed dorsal fins as manes. In the wild oceans, most types of hippocampi tend to congregate in
Source: pathfinder-monster-core
Perception +6; darkvision, scent (imprecise) 30 feet
Skills acrobatics +4, athletics +7
Str
+4
Dex
+1
Con
+4
Int
-4
Wis
+3
Cha
+1
AC 15
Fort +9
Ref +4
Will +6
HP 24
Speed 5 feet, swim 40 feet
Offense
Melee Tail (reach-10) +7, Damage 1d6+4 bludgeoning
Abilities
Buck — DC 17 Reflex
Most monsters that serve as mounts can attempt to buck off unwanted or annoying riders, but most mounts will not use this reaction against a trusted creature unless the mounts are spooked or mistreated.
Trigger A creature Mounts or uses the Command an Animal action while riding the monster.
Effect The triggering creature must succeed at a Reflex saving throw against the listed DC or fall off the creature and land Prone. If the save is a critical failure, the triggering creature also takes 1d6 bludgeoning damage in addition to the normal damage for the fall.
Most monsters that serve as mounts can attempt to buck off unwanted or annoying riders, but most mounts will not use this reaction against a trusted creature unless the mounts are spooked or mistreated.
Trigger A creature Mounts or uses the Command an Animal action while riding the monster.
Effect The triggering creature must succeed at a Reflex saving throw against the listed DC or fall off the creature and land Prone. If the save is a critical failure, the triggering creature also takes 1d6 bludgeoning damage in addition to the normal damage for the fall.
Sudden Retreat — The hippocampus makes a tail Strike, then Swims with a +10-foot circumstance bonus to its swim Speed. It gains a +2 circumstance bonus to AC against reactions triggered by this movement.
WORKS WELL WITH
AnvilAQUATICA durable aquatic bulwark holds position in the water while this creature darts in for hit-and-run strikes.
SnareAQUATICA controller that slows or grabs targets in the water keeps them in reach of the follow-up tail strike.
SniperAQUATICA ranged attacker can keep pressure on retreating targets that this creature's hit-and-run tactics scatter.
PUNISHES
✖ melee reliance✖ standing still
This creature's land Speed is minimal, so allies without swim access can't easily follow it far from shore.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Hippocampus in the encounter builder — free, no install.
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