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Hobgoblin Archer

Creature 4 — hobgoblin, humanoid

SniperLANDhumanoidhobgoblin

Bands of hobgoblin soldiers typically have at least one archer among their ranks. In smaller groups, the hobgoblin archer also serves as that band's captain. Hobgoblins may appear to outsiders to be the most civilized of goblinkind, but their civilization is hardly one of kindness and equality-instead, they revel in all that is militaristic, tyrannical, cruel, and destructive. Hobgoblins are singularly devoted to war, and their entire culture is built upon fostering and maintaining conflict whi

Source: pathfinder-monster-core

Perception +10; darkvision
Languages common, goblin
Skills acrobatics +8, athletics +8, stealth +10
Str
+2
Dex
+4
Con
+2
Int
+0
Wis
+2
Cha
-1
Items Crossbow, Shortsword, Scale Mail
AC 23 Fort +10 Ref +12 Will +8
HP 50
Speed 25 feet

Offense

Melee Shortsword (agile, versatile-s) +12, Damage 1d6+4 piercing
Ranged Crossbow (reload-1) +14, range increment 120 feet, Damage 1d8+2 piercing plus Crossbow Precision

Abilities

Formation — When it's adjacent to at least two other allies, the hobgoblin archer gains a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 to Reflex saves against area effects.
Crossbow Precision — The first time the archer hits with a crossbow attack in a round, it deals 1d8 extra precision damage.
Perfect Aim — The hobgoblin archer ignores the Concealed condition.

Their targets don't benefit from lesser cover, and they reduce the AC bonus from standard cover by 2 against the hobgoblin archer's attack.
Running Reload — The archer Strides, Steps, or Sneaks, then Interacts to reload.

WORKS WELL WITH

AnvilLANDA durable blocker up front buys time for this archer to keep landing precision crossbow shots from a safe distance.
FlankerLANDA melee striker forcing Off-Guard positioning helps this archer's first crossbow hit each round land its extra precision damage.
SnareLANDA controller that restricts movement keeps foes from closing the distance this archer needs to keep shooting safely.

PUNISHES

✖ cover reliance✖ concealment tactics✖ static ranged duels
Avoid pairing with another Sniper competing for the same clear lines of fire; both need open space to function.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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