Hobgoblin Soldier (BB)
Creature 1 — hobgoblin, humanoid
AnvilFlankerLAND
Hobgoblins are devoted to war, and their entire civilization is built upon fostering and maintaining conflict while proving their battle superiority. Highly organized, they work efficiently in groups, whether that group is a small raiding party, a roving war band, or a fully regimented army. Physically, hobgoblins stand about as tall as humans and have gray, ashen skin.
Source: menace-under-otari-bestiary
Perception +7; darkvision
Skills athletics +6, stealth +6
Str
+3
Dex
+3
Con
+2
Int
+0
Wis
+2
Cha
-1
Items Longsword, Shortbow, Shield, Breastplate
AC 18 ((20 with shield raised))
Fort +5
Ref +6
Will +5
HP 20
Speed 25 feet
Offense
Melee Longsword (versatile-p) +8, Damage 1d8+3 slashing
Ranged Shortbow (deadly-d10, reload-0) +8, range increment 60 feet, Damage 1d6 piercing
Abilities
Formation — When they're adjacent to at least two other allies, the hobgoblin soldier gains a +1 circumstance bonus to AC and saving throws.
Raise a Shield — The hobgoblin soldier lifts up their shield to get a +2 circumstance bonus to AC until the start of their next turn
Shield Block — If they Raised a Shield since their last turn, the hobgoblin can spend their reaction to block a Strike. Reduce the damage by 5, but the hobgoblin and the shield both take the remaining damage, possibly breaking or destroying the shield.
WORKS WELL WITH
CrasherLANDA heavy hitter exploits the distraction created by this soldier holding the line, delivering high-damage strikes against pressured targets.
WeaverLANDBuffs that raise the soldier's already solid AC and saves stack multiplicatively with Formation and Raised Shield for near-immunity.
SniperLANDRanged allies fire safely from behind the Shield-Blocked frontline while the soldier's shortbow adds suppression against distant threats.
PUNISHES
✖ low damage✖ focus fire
stacking Anvils creates a static line vulnerable to area spells and splash damage
Works well with · Punishes · Pairing advice
Unlock with Tactics
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