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Hobgoblin Spellbreaker

Creature 3 — hobgoblin, humanoid

AnvilLANDhobgoblinhumanoidanti-magic

Largely due to an ancestral grudge against all things elven, many hobgoblins have an inherent distrust for magic, particularly the "elf magic" of the arcane tradition. Most hobgoblin armies maintain a contingent of special "spellbreaker" forces trained to assassinate high-value spellcasting targets prior to military engagement or quickly identify and terminate enemy battle mages. Hobgoblins are respected across Golarion for their unmatched expertise in the art of war. The recent foundation of th

Source: pathfinder-npc-core

Perception +9; darkvision; arcane magic sense (imprecise) 60 feet
Languages common, goblin
Skills acrobatics +9, arcana +10, athletics +10, intimidation +9, stealth +9
Str
+3
Dex
+1
Con
+1
Int
+3
Wis
+1
Cha
+1
Items Breaching Pike, Crossbow, Shortsword, Scale Mail
AC 18 Fort +12 Ref +6 Will +9
HP 50
Speed 25 feet

Offense

Melee Breaching Pike (razing, reach) +12, Damage 1d6+6 piercing
Melee Shortsword (agile, versatile-s) +12, Damage 1d6+6 piercing
Melee Fist (agile, nonlethal, unarmed) +12, Damage 1d4+6 bludgeoning
Ranged Crossbow (reload-1) +10, range increment 120 feet, Damage 1d8+3 piercing

Abilities

Arcane Magic Sense — The hobgoblin spellbreaker can detect the source of any arcane magic within range as an imprecise sense.
Shatter Spell — The hobgoblin spellbreaker attempts a melee Strike against a creature under the effects of a beneficial arcane spell. If the Strike hits and deals damage, the hobgoblin spellbreaker can attempt to counteract a single arcane spell or arcane magical effect on the target (counteract rank 2, counteract modifier +10). If it fails, the hobgoblin spellbreaker can't attempt to counteract the same effect for 1 hour.
Spellbreaking Reactive Strike — As Reactive Strike, but if it was triggered by a creature casting an arcane spell, the target must succeed at a DC 11 Flat or the spell is disrupted. If the Strike was a critical hit, the spell is disrupted automatically.

WORKS WELL WITH

SnareLANDA controller that forces saves elsewhere pulls attention away, letting this reach-weapon defender wait for spellcasters to overextend into its Reactive Strike.
CrasherLANDA heavy striker pressuring the front line frees this defender to hold the reach zone and threaten disruption on any arcane spell cast nearby.
ShadeLANDAn ambusher opening combat from stealth compounds the pressure once this defender's detection sense locates hidden arcane casters.

PUNISHES

✖ arcane casting✖ standing still✖ clumping near reach
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder NPC Core.

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