Hobji
Creature 3 (unique) — humanoid, morlock
Pre-Remaster content. May include legacy alignment.
ShadeFlankerLANDVERTICALhumanoidmorlocksubterraneanambusher
Source: quest-for-the-frozen-flame-bestiary (Pre-Remaster)
Perception +8; darkvision
Languages sakvroth
Skills athletics +9 (+11 to Climb), crafting +6 (+8 to Craft traps), stealth +10, thievery +9
Str
+4
Dex
+2
Con
+3
Int
+1
Wis
+3
Cha
-1
Items Warhammer, Chalk, Snare Kit (Specialist)
AC 19
Fort +8
Ref +11
Will +9
+2 status to all saves vs. disease and poison
HP 45
Speed 30 feet, climb 20 feet
Offense
Melee Fist (unarmed) +12, Damage 1d6+6 bludgeoning plus Strangling Grasp
Melee Warhammer (magical, shove) +13, Damage 1d8+6 bludgeoning
Abilities
Light Blindness — When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.
+2 Status to All Saves vs. Disease and Poison —
Sneak Attack — Hobji's Strikes deal an additional 1d6 precision damage to Off-Guard creatures.
Strangling Grasp —
Surprise Attack — In the first round of combat, creatures that haven't acted yet are Off-Guard to Hobji.
WORKS WELL WITH
AnvilLAND / VERTICALA frontline that holds the party's attention lets this ambusher use its climb speed to reach an exposed flank before Sneak Attack becomes available.
SnareLAND / VERTICALA controller that inflicts Off-Guard through terrain or saves compounds this ambusher's own precision damage once the surprise round advantage fades.
CrasherLAND / VERTICALA heavy striker capitalizes on a target this ambusher has already grappled and softened, converting the opening into a finishing blow.
PUNISHES
✖ standing still✖ low Perception✖ clumping in dim light
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Hobji in the encounter builder — free, no install.
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