Hollow Husk
Creature 5 (rare) — mindless, undead, unholy, zombie
Pre-Remaster content. May include legacy alignment.
AnvilLANDundead
Source: blood-lords-bestiary (Pre-Remaster)
Perception +9; darkvision
Skills athletics +14
Str
+5
Dex
-1
Con
+4
Int
-5
Wis
+0
Cha
-2
AC 20
Fort +15
Ref +9
Will +11
HP 130 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious, mental
Weaknesses vitality 10, slashing 10
Speed 25 feet
Offense
Melee Fist (unarmed) +15, Damage 2d8+7 bludgeoning plus Grab
Abilities
Slow — A hollow husk is permanently Slowed 1 and can't use reactions.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Memory Drain — Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and is Stupefied 1 for 1 minute.
Critical Failure The creature takes full damage and is Stupefied 2 for 1 minute.
Success The creature takes half damage.
Failure The creature takes full damage and is Stupefied 1 for 1 minute.
Critical Failure The creature takes full damage and is Stupefied 2 for 1 minute.
Grab —
WORKS WELL WITH
WeaverLANDWeaver's zone control funnels enemies toward the hollow husk, compensating for its slow speed and ensuring targets enter its grab range.
CrasherLANDCrasher delivers burst damage against grabbed and stupefied targets while the hollow husk absorbs incoming attacks with its large HP pool.
PUNISHES
✖ low Will✖ melee reliance
kite vulnerability
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Hollow Husk in the encounter builder — free, no install.
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