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Hollow Husk

Creature 5 (rare) — mindless, undead, unholy, zombie

Pre-Remaster content. May include legacy alignment.

AnvilLANDundead

Source: blood-lords-bestiary (Pre-Remaster)

Perception +9; darkvision
Skills athletics +14
Str
+5
Dex
-1
Con
+4
Int
-5
Wis
+0
Cha
-2
AC 20 Fort +15 Ref +9 Will +11
HP 130 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious, mental
Weaknesses vitality 10, slashing 10
Speed 25 feet

Offense

Melee Fist (unarmed) +15, Damage 2d8+7 bludgeoning plus Grab

Abilities

Slow — A hollow husk is permanently Slowed 1 and can't use reactions.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Memory DrainCritical Success The creature is unaffected.

Success The creature takes half damage.

Failure The creature takes full damage and is Stupefied 1 for 1 minute.

Critical Failure The creature takes full damage and is Stupefied 2 for 1 minute.
Grab

WORKS WELL WITH

WeaverLANDWeaver's zone control funnels enemies toward the hollow husk, compensating for its slow speed and ensuring targets enter its grab range.
CrasherLANDCrasher delivers burst damage against grabbed and stupefied targets while the hollow husk absorbs incoming attacks with its large HP pool.

PUNISHES

✖ low Will✖ melee reliance
kite vulnerability
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #183: Field of Maidens.

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