Horned Archon
Creature 4 — archon, celestial, holy
Pre-Remaster content. May include legacy alignment.
AnvilMenderLANDarchoncelestialholy
Horned archons are secretive and tireless sentinels and scouts, patrolling the Outer Sphere's untamed wilds for evil to eliminate and keeping small communities safe from demons, devils, and worse. They resemble muscular humans with the head, horns, and legs of a stag. When requested to do so by their patrons, especially Erastil, they journey to the Material Plane and patrol dangerous frontier areas, secretly performing acts of kindness such as leading hunters to food, helping lost children, and
Source: pathfinder-bestiary (Pre-Remaster)
Perception +11; darkvision
Languages diabolic, draconic, empyrean; tongues
Skills acrobatics +12, nature +11, religion +9, stealth +10, survival +11 (+15 to Track)
Str
+3
Dex
+4
Con
+3
Int
+1
Wis
+3
Cha
+1
Items Composite Longbow
AC 22
Fort +11
Ref +10
Will +11
+1 status to all saves vs. magic
HP 65
Weaknesses unholy 5
Speed 35 feet
Offense
Melee Horn (holy, magical, unarmed) +11, Damage 2d8+3 piercing plus 1d6 spirit plus Push
Ranged Composite Longbow (deadly-d10, holy, magical, reload-0, volley-30) +14, range increment 100 feet, Damage 1d8+4 piercing plus 1d6 spirit
Abilities
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+1 Status to All Saves vs. Magic —
Menacing Guardian (aura, divine) — 30 feet. Enemies that start their turn in the area or enter it must attempt a DC 19 Will save.
On a failure, they take a -1 status penalty to attack rolls, spell rolls, and damage rolls against any other target while in the aura for 24 hours or until they damage the archon, whichever comes first. On a critical failure, they can't use hostile actions against any other target while in the area for 24 hours or until they damage the archon, whichever comes first.
Regardless of the result, a creature is then temporarily immune to further menacing guardian auras for 24 hours.
On a failure, they take a -1 status penalty to attack rolls, spell rolls, and damage rolls against any other target while in the aura for 24 hours or until they damage the archon, whichever comes first. On a critical failure, they can't use hostile actions against any other target while in the area for 24 hours or until they damage the archon, whichever comes first.
Regardless of the result, a creature is then temporarily immune to further menacing guardian auras for 24 hours.
Retributive Strike — Damage Reduction 6
A horned archon can also make a Retributive Strike with its composite longbow
Trigger An enemy damages the monster's ally, and both are within 15 feet of the monster.
Effect The ally gains resistance to all damage against the triggering damage equal to 2 + the monster's level. If the foe is within reach, the monster makes a melee Strike against it.
A horned archon can also make a Retributive Strike with its composite longbow
Trigger An enemy damages the monster's ally, and both are within 15 feet of the monster.
Effect The ally gains resistance to all damage against the triggering damage equal to 2 + the monster's level. If the foe is within reach, the monster makes a melee Strike against it.
Archon's Door — Once per day, if an archon sees another creature cast Translocate, it can cast an innate dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door .
If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either used dimension door .
If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either used dimension door .
Touch of Charity (healing, manipulate) — A horned archon can touch another creature to take on that creature's wounds, transferring up to 30 of the horned archon's HP to the touched creature. The horned archon can't transfer more HP than it currently has.
Push —
Divine Innate Spells DC 21, attack +13
5th Tongues (Constant)
4th Dimension Door (×3)
2nd Animal Messenger (×3)
1st Charm (Animals Only) (×3), True Strike (×3)
Cantrips (5th) Dancing Lights
WORKS WELL WITH
FlankerLANDA flanker benefits from the archon's protective reactions while positioning for precision damage behind the front line.
WeaverLANDA weaver's debuffs stack with Menacing Guardian's penalty to render enemies ineffective against the whole party.
SniperLANDA sniper exploits the archon's battlefield control and protective abilities to maintain a safe firing position.
PUNISHES
✖ split-focus✖ squishy-targeting
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Horned Archon in the encounter builder — free, no install.
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