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Hryngar Bombardier

Creature 1 — duergar, dwarf, humanoid

SniperLANDduergardwarfalchemical

Hryngar chemists have a knack for creating alchemical grenades. Their traditions often motivate them to constantly experiment and innovate, though the hostile nature of their environs tends to focus these innovations on weapons or other tools of war. Hryngar bombardiers eagerly steal notes and secrets from their underlings, pushing their students to cut corners to produce results while gleefully pillaging the credit and profits. For those hryngar bombardiers who find themselves pressed into comb

Source: pathfinder-monster-core

Perception +4; darkvision
Languages common, dwarven, sakvroth
Skills acrobatics +6, crafting +6, occultism +6, stealth +6, survival +4
Str
+1
Dex
+3
Con
+2
Int
+3
Wis
+1
Cha
-1
Items Warhammer, Alchemical Grenade (Acid) (2), Alchemical Grenade (Fire) (2), Alchemical Grenade (Cold) (2), Studded Leather Armor, Alchemist's Toolkit
AC 18 Fort +7 Ref +8 Will +4 +2 status to all saves vs. magic
HP 20
Speed 20 feet

Offense

Melee Warhammer (shove) +4, Damage 1d8+1 bludgeoning
Ranged Alchemical Grenade (splash) +8, range increment 20 feet, Damage 1d6 acid
Acid, Cold, or Fire Damage

Abilities

Alchemical Grenades — A hryngar bombardier carries 6 alchemical grenades that deal either acid, cold, or fire damage plus 1 persistent damage and 1 splash damage of the same type (typically two of each). The bombardier replenishes these grenades each day using easily collected materials.
+2 Status to All Saves vs. Magic
Light Blindness — When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.
Quick Bombardier — The hryngar bombardier draws an alchemical grenade with an Interact action and throws it as a ranged Strike.
Occult Innate Spells DC 17, attack +9
2nd Blood Vendetta, Paranoia
Cantrips (2nd) Sigil

WORKS WELL WITH

AnvilLANDA frontline tank holds foes in the splash zone while this bombardier lobs grenades from safety.
SnareLANDA controller keeps enemies bunched together so the splash damage matters more.

PUNISHES

✖ clumping✖ standing still
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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