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Hunting Spider

Creature 1 — animal

SnareFlankerLANDVERTICALanimalspiderpoison

Hunting spiders are the most common type of giant spider, though not the largest. Few everyday vermin inspire as much dread as the infamous spider.

Source: pathfinder-monster-core

Perception +7; darkvision; web sense
Skills acrobatics +7, athletics +5, stealth +7
Str
+2
Dex
+4
Con
+1
Int
-5
Wis
+2
Cha
-4
AC 17 Fort +6 Ref +9 Will +5
HP 16
Speed 25 feet, climb 25 feet

Offense

Melee Fangs (finesse) +9, Damage 1d6+2 piercing plus Hunting Spider Venom
Ranged Web +7, range increment 30 feet, Damage 1d4 bludgeoning plus Web Trap

Abilities

Web Sense — The hunting spider has imprecise tremorsense to detect the vibrations of creatures touching its web.

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Spring Upon Prey (attack) —
Descend on a Web (move) — The hunting spider moves straight down up to 40 feet, suspended by a web line. It can hang from the web or drop off. The distance it Descends on a Web doesn't count for falling damage.

A creature that successfully Strikes the web (AC 20, Hardness 3, 5 HP) severs it, causing the spider to fall.
Hunting Spider Venom (poison) — Saving Throw DC 16 Fortitude

Maximum Duration 6 rounds

Stage 1 1d4 poison damage and Off-Guard (1 round)

Stage 2 1d6 poison damage, Clumsy 1, and off-guard (1 round)

Stage 3 1d6 poison damage, Clumsy 2, and off-guard (1 round)
Web Trap — A creature hit by the hunting spider's web Strike is Immobilized and stuck to the nearest surface until it Escapes.

WORKS WELL WITH

AnvilLAND / VERTICALA frontline body holds the space around the webs so a trapped target cannot simply be walked away from danger.
CrasherLAND / VERTICALHeavy damage finishes a target the web has already immobilized and unable to reposition.
SniperLAND / VERTICALRanged attacks capitalize on a target stuck fast and unable to close distance or seek cover.

PUNISHES

✖ clumping✖ standing still✖ isolated targets
Avoid stacking another Snare; redundant webs just re-trap the same target instead of controlling more of the fight.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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