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Ice Troll

Creature 4 — cold, giant, humanoid, troll

CrasherLANDgianttrollcold

Ice trolls are nightmarish frozen monsters of rime-stained claws and hoarfrost teeth who haunt glaciers, mountains, and tundras. Their unceasing hunger drives them to pursue elk herds, seal colonies, and human villages. Ones that regenerate while sealed within ice floes or permafrost can be birthed from the ice during a thaw after being trapped for months, years, or even decades of unceasing hunger before they can finally break free. Towering brutes with slavering jaws and razor-sharp claws, tro

Source: pathfinder-monster-core-2

Perception +10; darkvision
Languages jotun
Skills athletics +10, intimidation +10, survival +10
Str
+5
Dex
+2
Con
+5
Int
-2
Wis
+2
Cha
-2
Items Hatchet
AC 19 Fort +13 Ref +10 Will +8
HP 90
Immunities cold
Weaknesses fire 10, sonic 10
Speed 30 feet (ice passage)

Offense

Melee Hatchet (agile, reach-10, sweep) +13, Damage 2d6+5 slashing
Ranged Hatchet (agile, sweep, thrown-10) +10, Damage 2d6+5 slashing
Melee Jaws (reach-10) +13, Damage 2d8+5 piercing
Melee Claw (agile, reach-10) +13, Damage 2d4+5 slashing

Abilities

Easily Misled — The ice troll takes a –4 circumstance penalty to their Perception DC against Deception checks.
Regeneration 15 (Deactivated by Fire or Sonic) — This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.
Furious Carve
Brutal Sweep
Ice Passage — An ice troll isn't impeded by difficult terrain caused by snow or ice, nor do they need to attempt Acrobatics checks to keep from falling on slippery ice.
Rend — Claw
A Rend entry lists a Strike the monster has.

Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round.

Effect The monster automatically deals that Strike's damage again to the enemy.

WORKS WELL WITH

AnvilLANDA frontline tank holding priority target attention lets the troll's regeneration keep sustaining its damage output.
SnareLANDA controller keeping foes within reach range maximizes the troll's use of its multiple reach Strikes each turn.

PUNISHES

✖ low burst damage✖ clumping✖ non-elemental damage reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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