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Ichor Slinger

Creature 4 (uncommon) — undead, unholy

Pre-Remaster content. May include legacy alignment.

WeaverSnareLANDundeadunholy

While the typical snake oil salesperson seeks riches, some medical fraudsters become so enamored with the swindler lifestyle they reanimate to keep living the lie. Known as ichor slingers, these cadaverous alchemists disguise themselves to walk among the living. There they gleefully concoct tonics and peddle cure-alls, charismatically convincing bystanders to overlook questionable ingredients and credentials. Ichor slingers feed on others' attention and trust, caring little for clients' health s

Source: book-of-the-dead-bestiary (Pre-Remaster)

Perception +10; darkvision
Languages common, necril; any one language
Skills athletics +11, crafting +13, deception +13, performance +11, stealth +9
Str
+3
Dex
+1
Con
+4
Int
+3
Wis
+2
Cha
+5
Items Alchemist's Tools, Disguise Kit, Infused Reagents (7), Snake Oil (6)
AC 20 Fort +12 Ref +11 Will +10
HP 65 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 25 feet

Offense

Melee Fist (agile, unarmed) +13, Damage 2d6+3 bludgeoning plus Grab

Abilities

Mystery Ingredients (auditory, aura, occult) — 60 feet. Creatures in the aura take a -2 status penalty to checks to Identify Alchemy, Recall Knowledge about alchemical subjects, or examine snake oil effects. When a creature first enters the area, if it hears the ichor slinger talking, it must attempt a secret DC 23 Will save against the slinger's Deception DC. On a failure, it treats its next failed check to Identify Alchemy or Recall Knowledge about alchemical subjects in the next 24 hours as though it were a critical failure instead. This is an auditory misfortune effect.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Brew Tomb Juice (manipulate) — Cost 1 batch of infused reagents

Effect The ichor slinger creates a vial of tomb juice, an alchemical tonic that has the infused trait and becomes inert after 24 hours. Tomb juice has the effects of Snake Oil, and maybe more depending on the results of the ichor slinger's DC 20 Crafting check.

Critical Success The slinger chooses one of the following items and adds its effects to the tomb juice: Antidote (Moderate), Antiplague (Moderate), Elixir of Life (Lesser), Giant Scorpion Venom, or Juggernaut Mutagen (Moderate). Poisons created in this way gain an onset of 1 round, gain the ingested trait, and lose any contact, inhaled, or injury traits.

Success As critical success, but the slinger chooses from Antidote (Lesser), Antiplague (Lesser), Elixir of Life (Minor), Graveroot, or Juggernaut Mutagen (Lesser).
Exhume (manipulate) —
Force Feed
Grab

WORKS WELL WITH

AnvilLANDAn Anvil holds enemies in the ichor slinger's Mystery Ingredients aura and sets up grabs for Force Feed.
CrasherLANDA Crasher capitalizes on the slinger's debuffs and brewed tonics while shielding the alchemist from retaliation.
FlankerLANDA Flanker creates positioning pressure that lets the slinger approach safely to apply aura and deliver brewed concoctions.

PUNISHES

✖ Recall Knowledge✖ alchemy reliance✖ standing still
double Weaver — overlapping debuff roles reduce party coverage and leave the team vulnerable to damage spikes.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Book of the Dead.

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