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Innumma

Creature 4 (unique) — human, humanoid

~FlankerLANDhumanhumanoid

Source: gatewalkers-bestiary

Perception +12
Languages common, erutaki
Skills acrobatics +8, athletics +8, diplomacy +10, nature +8, stealth +10, survival +12, Weather Lore +12
Str
+2
Dex
+2
Con
+2
Int
+1
Wis
+3
Cha
+0
Items Spear, Padded Armor, Sun Goggles, Winter Clothing
AC 20 Fort +10 Ref +10 Will +13
HP 55
Speed 25 feet

Offense

Melee Spear +9, Damage 1d6 piercing
Ranged Spear (thrown-20) +9, Damage 1d6 piercing

Abilities

Predict Weather (concentrate) — Critical Success Innumma accurately predicts the day's weather. He learns if a weather event will occur in the region within the next 24 hours, and if so, what the event is and approximately when it will occur. He gains a +2 circumstance bonus to Survival checks made to prepare for this weather event.

Success As critical success, but Innumma gains only a +1 circumstance bonus to Survival checks made to prepare for any weather event that might occur.

Failure Innumma can't determine anything about the day's weather.

Critical Failure Innumma misinterprets the environment's indicators, predicting a weather event as if he had earned a critical success but which will not occur that day.

WORKS WELL WITH

AnvilLANDA durable frontline holds attention while this skirmisher darts in with the spear for an opening.
CrasherLANDA heavy hitter benefits from this skirmisher's positioning pressure to land follow-up damage.
SniperLANDA dedicated ranged attacker adds sustained pressure while this thrower harasses at closer range.

PUNISHES

✖ fleeing targets✖ single-target focus
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Adventure Path: Gatewalkers.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

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