Inrik Vanderholl
Creature 3 (unique) — dwarf, humanoid
SniperLANDdwarf
The forest offers dangerous creatures-whether they walk on four legs or two-a place to hide. Dim light, low brush, and fallen leaves conspire to hide their trails. Given these poor conditions, an unskilled eye might spot a sign or two of a creature's passing, but only a skilled tracker can identify several such signs and discern their relationship to each other, connecting one to the next until they form a trail of prints, scat, fur, feathers, and blood that leads to the quarry's lair. From the
Source: wardens-of-wildwood-bestiary
Perception +13
Languages common
Skills Forest Lore +5, nature +11, stealth +9, survival +13
Str
+2
Dex
+4
Con
+2
Int
+0
Wis
+4
Cha
+0
Items Composite Longbow, Staff, Leather Armor
AC 20
Fort +9
Ref +11
Will +9
HP 45
Speed 25 feet
Offense
Melee Staff (two-hand-d8) +9, Damage 1d4+4 bludgeoning
Ranged Composite Longbow (deadly-d10, magical, propulsive, reload-0, volley-30) +11, range increment 100 feet, Damage 1d6 electricity plus 2d8+5 piercing
Abilities
Forager — While using Survival to Subsist, if the tracker rolls a failure or a critical failure, they get a success instead. If the tracker rolls a success, they can provide food for 16 additional creatures that eat about as much as a human, or 32 creatures on a critical success.
Master Tracker — The tracker can Track while moving at full speed.
Hunt Prey (concentrate) — The tracker designates a single creature they can see and hear, or one they're Tracking, as their prey. The tracker gains a +2 circumstance bonus to Perception checks to Seek the prey and to Survival checks to Track the prey.
The first time the tracker hits the designated prey in a round, they deal an additional 1d8 precision damage. The tracker also ignores the penalty for making ranged attacks within their second range increment.
These effects last until the tracker uses Hunt Prey again.
The first time the tracker hits the designated prey in a round, they deal an additional 1d8 precision damage. The tracker also ignores the penalty for making ranged attacks within their second range increment.
These effects last until the tracker uses Hunt Prey again.
WORKS WELL WITH
AnvilLANDThe Anvil holds the front line and creates a safe distance buffer for the Sniper to avoid Volley penalty while delivering bow damage.
FlankerLANDThe Flanker intercepts approaching enemies while the Sniper applies consistent ranged pressure with Hunt Prey damage bonuses.
WeaverLANDThe Weaver controls enemy formation to keep the Sniper's prey isolated and within effective range.
PUNISHES
✖ poor Stealth✖ low AC
Works well with · Punishes · Pairing advice
Unlock with Tactics
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