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Iruxi Ossature

Creature 5 — lizardfolk, undead

Pre-Remaster content. May include legacy alignment.

SnareWeaverLANDAQUATICundeadlizardfolk

Iruxis, also known as lizardfolk, are surrounded by the spirits of their ancestors—literally, as they honor their dead by incorporating their bones into the architecture of iruxi settlements. Decades of veneration by their descendants have caused primal power to accumulate within these remains. In times of crisis, these earth-encrusted bones reanimate as guardians of last resort. Iruxis often refer to these undead—spirits bathed in starlight animating bone and rock, fueled by the beliefs of the

Source: book-of-the-dead-bestiary (Pre-Remaster)

Perception +13; darkvision, lifesense 30 feet
Languages draconic, iruxi, necril
Skills athletics +12, intimidation +11, stealth +13
Str
+5
Dex
+2
Con
+4
Int
-1
Wis
+2
Cha
+0
AC 22 Fort +15 Ref +9 Will +13
HP 76 (twilight spirit)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 20 feet, swim 10 feet

Offense

Melee Jaws (unarmed) +14, Damage 2d8+7 piercing
Melee Tail (agile) +14, Damage 2d6+7 bludgeoning
Ranged Bone Javelin (thrown-30) +11, Damage 2d6+7 piercing

Abilities

Lifesense 30 feet — Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.
Twilight Spirit — The faith of its descendants protects the iruxi ossature. It takes no damage from vitality or void energy, and it can be healed by either vitality or void energy.
Fossil Fury (earth, primal) — Frequency once per hour

Effects The iruxi ossature beckons with glowing hands, commanding the earth to trip up opponents and marshaling the bone walls of its protectorate to lash out at intruders. The floor in a 30-foot cone in front of the ossature becomes difficult terrain for 1 minute. Any square of a wall built by iruxis that's in the cone lashes out, with fossilized claws damaging any enemy within 5 feet of the wall. This deals 6d6 piercing damage with a DC 22 Reflex. A creature attempts the save only once, even if adjacent to more than one affected square of the wall. Fossil Fury has no effect on the ossature's allies and never damages iruxi eggs.
Terrain Advantage — Non-lizardfolk creatures in difficult terrain and non-lizardfolk creatures that are in water and lack a swim Speed are Off-Guard to the iruxi ossature.
Totems of the Past (mental, primal) — The iruxi ossature visits visions made of starlight, resembling totemic paintings or constellation diagrams, upon creatures in a 30-foot emanation. Any lizardfolk allies in the area are inspired, gaining a +1 status bonus to attack rolls, and each enemy in the area must succeed at a DC 21 Will save or be Dazzled. Both effects last for 1 minute or until the ossature is destroyed, whichever comes first.

WORKS WELL WITH

AnvilLAND / AQUATICA durable blocker capitalizes on foes left Off-Guard by the terrain-based control this creature exerts.
FlankerLAND / AQUATICA mobile striker exploits the Off-Guard condition inflicted on foes caught in difficult terrain or water without a swim Speed.
SniperLANDA ranged attacker picks off foes tripped and stuck by the earth-commanding control ability.

PUNISHES

✖ difficult terrain✖ no swim speed✖ clumping
Avoid pairing with another terrain-control specialist; overlapping difficult-terrain effects don't stack meaningfully and waste one lockdown on the same feature.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Book of the Dead.

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