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Jaathoom

Creature 5 — air, elemental, genie

ShadeSnareLANDAERIALelementalairgenie

Possessing all the subtlety and elegance of air itself, the jaathooms of the Plane of Air operate within dreams, nightmares, and time. Before mortal history, genies were some of the first creations of the cosmos to possess free will. Formed of elemental matter, they traversed the Universe and the six elemental planes of air, earth, fire, metal, water, and wood. The genies who remained on each elemental plane found their matter replaced with those elements. Genies of metal and wood appear in Pat

Source: pathfinder-monster-core

Perception +15; darkvision
Languages common, sussuran; (Can't Speak Any Language); Cloud of Visions
Skills acrobatics +14, arcana +11, athletics +11, crafting +9, deception +11, diplomacy +13, society +9, stealth +12
Str
+4
Dex
+5
Con
+2
Int
+2
Wis
+2
Cha
+4
Items Scimitar
AC 22 Fort +9 Ref +14 Will +11
HP 55
Speed 25 feet, fly 40 feet

Offense

Melee Scimitar (forceful, reach-10, sweep) +15, Damage 1d6+10 slashing
Melee Fist (agile, finesse, magical, nonlethal, reach-10, unarmed) +16, Damage 1d4+10 bludgeoning
Ranged Crashing Wind (air, arcane) +16, range increment 20 feet, Damage 1d8+8 bludgeoning

Abilities

Cloud of Visions (arcane, aura, mental) — 60 feet.

A jaathoom has Telepathy 60 feet but can only show images, not speak.
Naturally Invisible — The jaathoom is Invisible at all times, though when they take a hostile action of any kind, they are Hidden instead of undetected until the start of their next turn, as the vague outline of their form is faintly visible for a short period of time.
Turbulent Skies (air, arcane, aura) — 20 feet.

All squares in the emanation are difficult terrain for Striding and Flying creatures. Creatures with the air trait are immune.

The jaathoom can activate or deactivate this aura as a single action with the concentrate trait.
Change Shape (arcane, concentrate, polymorph) — The jaathoom transforms into a Small or Medium air elemental or aerial animal, such as an owl. This doesn't affect their statistics, but it could change the damage type of their Strikes.

The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Hurricane Blast (air, arcane) — Frequency once per round

Effect The jaathoom moves all creatures without the air trait in their turbulent skies aura 20 feet directly away, clockwise, or counterclockwise. A creature avoids being moved if it succeeds at a DC 21 Fortitude save.
Ominous Dreams (mental, prediction) — The jaathoom sends a prophetic dream to a sleeping creature within 10 feet. An unwilling creature avoids the vision if it succeeds at a DC 23 Will save.

The jaathoom chooses the dream's subject, but not its exact events. The target sees a brief vision of its future related to that subject, with the effect of Augury. If the result is bad or mixed, the creature is Frightened 2 and can't recover from being frightened until it wakes.
Arcane Innate Spells DC 21, attack +13
7th Interplanar Teleport (to Astral Plane, Elemental Planes, or the Universe only)
4th Nightmare, Vapor Form
2nd Illusory Creature
1st Ill Omen, Illusory Object, Sleep
Cantrips (7th) Detect Magic

WORKS WELL WITH

AnvilLAND / AERIALA durable frontline body keeps enemies pinned in the turbulent skies aura while the naturally invisible jaathoom picks its moments to strike.
CrasherLAND / AERIALA burst melee striker forces enemies to react, covering for the jaathoom while it repositions unseen between attacks.
SniperLAND / AERIALA ranged damage dealer punishes enemies who are shoved or held in the difficult terrain created by the jaathoom's aura.

PUNISHES

✖ low Perception✖ flight reliance✖ standing still
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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