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Janni

Creature 4 — elemental, genie

Pre-Remaster content. May include legacy alignment.

FlankerLANDAERIALelemental

Jann are genies composed of all four elements, meaning they are not quite home on any of the Elemental Planes. Instead, jann reside on the Material Plane, making only brief forays to the other parts of the Inner Sphere. Although they are human in size and appearance, jann are not at all related to humans and bristle at any claims to this effect. They are a proud people and take great care to maintain their honor-restoring that honor with the edge of a sword, if necessary. A unique type of genie

Source: pathfinder-bestiary (Pre-Remaster)

Perception +11; darkvision
Languages common; one elemental language (aquan auran ignan or terran), one planar language (abyssal celestial or infernal), telepathy 100 feet
Skills acrobatics +8, arcana +10, crafting +8, deception +7, survival +11
Str
+4
Dex
+2
Con
+2
Int
+2
Wis
+3
Cha
+1
Items Composite Shortbow, Scimitar
AC 20 Fort +12 Ref +10 Will +11
HP 60
Resistances fire 5
Speed 20 feet, fly 15 feet

Offense

Melee Scimitar (forceful, sweep) +14, Damage 1d6+10 slashing
Melee Fist (agile, magical, nonlethal, unarmed) +14, Damage 1d4+10 bludgeoning
Ranged Composite Shortbow (deadly-d10, propulsive, reload-0) +12, range increment 60 feet, Damage 1d6+5 piercing

Abilities

Telepathy 100 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Elemental Endurance — A janni can survive on any Elemental Plane for up to 48 hours, after which it takes 1 untyped damage per hour until it leaves or dies.
Change Size (arcane, concentrate, polymorph) — Frequency Once per day.

Effect The janni changes a creature's size. This works as a 4th-rank Enlarge or Shrink spell but can target an unwilling creature (DC 21 Fortitude save negates).
Arcane Innate Spells DC 21, attack +13
7th Plane Shift (to Astral Plane, Elemental Planes, or Material Plane Only)
2nd Create Food, Invisibility (×3), Speak with Animals
1st Create Water

WORKS WELL WITH

AnvilLAND / AERIALAnvil holds enemies in melee while the flanker uses fly speed and telepathy to reposition for optimal angles.
WeaverLAND / AERIALWeaver control effects force enemies into predictable positions that the flanker's sweep attacks exploit.
CrasherLAND / AERIALCrasher burst damage capitalizes when the flanker's Change Size shrinks or debuffs a key target.

PUNISHES

✖ clumping
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary.

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