Jarelle Kaldrian
Creature 5 (unique) — ghost, incorporeal, spirit, undead, unholy
Pre-Remaster content. May include legacy alignment.
ShadeAERIALundeadspirit
Source: abomination-vaults-bestiary (Pre-Remaster)
Perception +12; darkvision
Languages aklo, common, necril, sakvroth
Skills Library Lore +0, Library Lore +15, stealth +14
Str
-5
Dex
+5
Con
+0
Int
+2
Wis
+3
Cha
+0
AC 21
Fort +9
Ref +14
Will +12
HP 48 (void healing, rejuvenation)
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, vitality) 5
Speed 0 feet, fly 25 feet
Offense
Melee Ghostly Hand (agile, finesse, magical) +14, Damage 3d8 void
Abilities
Site Bound — Area C13
A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.
A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.
Rejuvenation (divine) — Removing this room's tables and tools allows Jarelle to move on to the afterlife.
When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Malevolent Possession (divine, incapacitation, mental, possession) — Jarelle attempts to possess an adjacent corporeal creature. This has the same effect as the Possession spell (with a spell DC of 22), except since Jarelle doesn't have a physical body, she is unaffected by that restriction of the spell.
Poisoned Breath (divine, poison) — Jarelle exhales a 15-foot cone of toxic mist that deals 5d6 poison damage (DC 22 Fortitude save; on a critical failure, the target is also Enfeebled 1 for 24 hours).
She then can't use Poisoned Breath again for 1d4 rounds.
She then can't use Poisoned Breath again for 1d4 rounds.
WORKS WELL WITH
CrasherAERIALCrasher provides a physical threat that pressures Will saves, opening targets for incorporeal possession.
WeaverAERIALWeaver manipulates enemy spacing while Shade positions for possession and breath cone alignment.
AnvilAERIALAnvil occupies enemy attention in melee while Shade deploys breath and possession from protected angles.
PUNISHES
✖ clumping✖ low Will✖ melee reliance
AERIAL-only restricts terrain and partner selection
Works well with · Punishes · Pairing advice
Unlock with Tactics
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