Jekkajak
Creature 4 (unique) — humanoid, kobold
Pre-Remaster content. May include legacy alignment.
ShadeWeaverLANDkoboldhumanoiddivine
Source: crown-of-the-kobold-king-bestiary (Pre-Remaster)
Perception +9; darkvision
Languages common, draconic
Skills arcana +7, deception +12, intimidation +12, religion +9, stealth +11
Str
+0
Dex
+3
Con
+2
Int
+1
Wis
+1
Cha
+4
Items Heartripper Blade, Hat of Disguise (Greater)
AC 21
Fort +10
Ref +13
Will +9
HP 60
Speed 25 feet
Offense
Melee Heartripper Blade (agile, finesse, versatile-s) +10, Damage 2d4 piercing
Abilities
Smoky Retreat (divine, move) — Frequency once per hour
Requirements Jekkajak is adjacent to at least one enemy
Effect Jekkajak squeals in fright as she exhales a noxious cloud of stinking smoke. This smoke fills a 10-foot emanation around her and grants Concealment to all creatures within the smoke. In addition, any non-kobold starting their turn in the smoke must succeed at a DC 21 Fortitude save or become Sickened 1 by the foul smoke (or Sickened 2 on a critical failure). Once created, the cloud of smoke is immobile and persists for 3 rounds. Jekkajak can move up to her Speed, but she must end her movement in a space that isn't adjacent to any enemies. This is a 2nd-rank spell that requires a somatic component.
Requirements Jekkajak is adjacent to at least one enemy
Effect Jekkajak squeals in fright as she exhales a noxious cloud of stinking smoke. This smoke fills a 10-foot emanation around her and grants Concealment to all creatures within the smoke. In addition, any non-kobold starting their turn in the smoke must succeed at a DC 21 Fortitude save or become Sickened 1 by the foul smoke (or Sickened 2 on a critical failure). Once created, the cloud of smoke is immobile and persists for 3 rounds. Jekkajak can move up to her Speed, but she must end her movement in a space that isn't adjacent to any enemies. This is a 2nd-rank spell that requires a somatic component.
Divine Spontaneous Spells DC 21, attack +13
2nd Death Knell, Dispel Magic, Sound Burst
1st Command, Fear, Heal, Heal, Ray of Enfeeblement
Cantrips (2nd) Detect Magic, Divine Lance, Message, Prestidigitation, Shield
Divine Focus Spells DC 21, attack +13; 1 Focus Point
1st Diabolic Edict
WORKS WELL WITH
AnvilLANDA frontline body absorbs the initial clash while this striker lingers at the edge ready to vanish into smoke if pressed.
SnareLANDA controller that pins the party's melee lets the smoke cloud cover a clean withdrawal or repositioning strike.
CrasherLANDA heavy hitter capitalizes on any target left disoriented after the smoke obscures the battlefield.
PUNISHES
✖ clumping✖ melee reliance✖ low Perception
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Jekkajak in the encounter builder — free, no install.
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