Jinx Eater
Creature 4 — humanoid, tengu
FlankerWeaverLANDhumanoid
Whether kidnapped, conscripted, or having entered voluntary service, a tengu in the role of jinx eater on a ship's crew is tasked with keeping the crew free of misfortune. Those with the necessary skill to do so often achieve a respected and privileged position on board. Originally hailing from the continent of Tian Xia, tengu have spread across the globe. Though some staunchly uphold traditions, gazing at the sky from the tallest mountaintops, other tengu remain on the ground, adapting and blen
Source: pathfinder-npc-core
Perception +12; low-light-vision
Languages common, tengu; plus two others
Skills acrobatics +13, athletics +9, deception +12, intimidation +12, occultism +10, Sailing Lore +12
Str
+2
Dex
+4
Con
+1
Int
+1
Wis
+1
Cha
+2
Items Tengu Gale Blade, Leather Armor, Bottle (containing fine alcohol to throw overboard as an offering)
AC 21
Fort +8
Ref +14
Will +11
HP 65
Speed 25 feet
Offense
Melee Tengu Gale Blade (agile, disarm, finesse) +13, Damage 1d6+4 slashing
Melee Beak (finesse, unarmed) +13, Damage 1d6+4 piercing
Abilities
Eat Fortune (concentrate, divine) — Frequency once per day
Trigger A creature within 60 feet uses a fortune or misfortune effect
Effect The tengu negates the attempt to manipulate fate and fortune. Eat Fortune gains the opposing trait, and the triggering effect is disrupted.
Trigger A creature within 60 feet uses a fortune or misfortune effect
Effect The tengu negates the attempt to manipulate fate and fortune. Eat Fortune gains the opposing trait, and the triggering effect is disrupted.
Jinxed Call (auditory, occult) — The jinx eater gives an eerie croak. Each non-tengu in a 30-foot emanation must succeed at a DC 21 Will save or be Clumsy 1 for 1 round (or 1 minute on a critical failure). Regardless of the results, each creature is then temporarily immune to Jinxed Call for 1 minute.
Sneak Attack — The jinx eater deals 1d6 extra precision damage to Off-Guard creatures.
WORKS WELL WITH
CrasherLANDCrasher disrupts formation and helps apply off-guard, enabling the flanker's Sneak Attack more reliably.
MenderLANDAs a melee debuffer, the flanker extends beyond back-line safety and benefits from healing sustain.
ShadeLANDShade and flanker pressure off-guard from different vectors, multiplying precision-damage windows.
PUNISHES
✖ fortune effects✖ low Will
Double flanker may compete for positioning against the same off-guard target.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Jinx Eater in the encounter builder — free, no install.
Open in PathfinderGM →