Kasa-Obake
Creature 4 — kami
Pre-Remaster content. May include legacy alignment.
ShadeFlankerLANDkami
The jerky stomping outside in the middle of the night belongs to the kasa-obake. Though their appearances vary, most kasa-obake resemble an umbrella with a humanoid leg or two protruding where one might expect a handle. It has one or two eyes and can have up to two arms, or no arms at all. Kasa-obake adore wordplay and puns and delight in learning new ones, especially as language evolves over time. Though they enjoy giving living creatures the occasional scare, kasa-obake rarely, if ever, attack
Source: pathfinder-bestiary-3 (Pre-Remaster)
Perception +13
Languages common
Skills diplomacy +11, intimidation +11, occultism +11, religion +11, society +11, stealth +12
Str
+2
Dex
+4
Con
+1
Int
+3
Wis
+5
Cha
+3
AC 20
Fort +9
Ref +12
Will +13
HP 65
Immunities bleed, death-effects, disease, doomed, drained, fatigued, healing, paralyzed, poison, unconscious
Speed 25 feet
Offense
Melee Foot (agile, finesse, unarmed) +14, Damage 2d6+5 bludgeoning
Abilities
Fade Away —
Jump Scare (emotion, fear, incapacitation, mental) — If a kasa-obake successfully Demoralizes a creature and they were Hidden to the creature before the attempt to Demoralize, the creature must succeed at a DC 21 Will save or be Stunned for 1 round.
WORKS WELL WITH
AnvilLANDA frontline holds attention forward so this ambusher can slip into hiding and land a surprise Demoralize-Strike combo on a back-line target.
SnareLANDA controller that restricts movement keeps targets from repositioning away from this ambusher's hit-and-fade approach.
CrasherLANDA hard-hitting striker punishes a target this ambusher has already Stunned before it can act.
PUNISHES
✖ low Will✖ isolated targets
Avoid stacking with another Shade; the surprise advantage from hiding only works before the party is alert.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Kasa-Obake in the encounter builder — free, no install.
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