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Kepgeda the Hag-Nailed

Creature 5 (unique) — changeling, human, humanoid

Pre-Remaster content. May include legacy alignment.

WeaverLANDhumanoidchangeling

Source: blood-lords-bestiary (Pre-Remaster)

Perception +12; darkvision
Languages aklo, common, necril, osiriani
Skills crafting +13, intimidation +11, nature +10, occultism +13, society +11, survival +10
Str
+2
Dex
+2
Con
+1
Int
+4
Wis
+1
Cha
+2
Items Dagger, Familiar (Rat Named Iskessous), Keys, Ventriloquist's Ring
AC 20 Fort +12 Ref +11 Will +12 +1 circumstance bonus to Will saves against mental effects
HP 75
Speed 25 feet

Offense

Melee Dagger (agile, magical, versatile-s) +12, Damage 2d4+6 piercing
Melee Claw (cold-iron, grapple, unarmed) +11, Damage 1d6+6 slashing
Ranged Dagger (agile, magical, thrown-10, versatile-s) +12, Damage 2d4+6 piercing

Abilities

Called — In constantly resisting her desire to return to her mother, Kepgeda has developed a mental bulwark. If she rolls a success on a saving throw against a mental effect that would make her controlled, she gets a critical success instead.
+1 Circumstance Bonus to Will Saves Against Mental Effects
Cackling Coven — Kepgeda Sustains a Spell. If her next action is to cast a witch hex, the DC of that hex increases by 1.

Kepgeda reduces her Stupefied condition value to 0.

If Kepgeda begins casting a Create Undead ritual within the next minute, she attempts a DC 18 Flat when the ritual is complete; on a success, the undead she's created is 3 levels higher than the ritual would provide (for example, creating a Zombie Brute instead of a Zombie Shambler).
Familiar — Kepgeda's familiar is Iskessous, a rat with a climb Speed of 25 feet, darkvision, and scent as an imprecise sense to a range of 30 feet.
Witch Patron — Curse
Occult Prepared Spells DC 22, attack +14
3rd Blindness, Dream Message, Slow
2nd Invisibility, Touch of Idiocy
1st Bane, Command, Phantom Pain (×2), Ray of Enfeeblement (×2)
Cantrips (3rd) Daze, Forbidding Ward, Guidance, Shield, Telekinetic Projectile
Occult Focus Spells DC 22, attack +14; 2 Focus Points
1st Needle of Vengeance, Phase Familiar
Cantrips (1st) Evil Eye

WORKS WELL WITH

CrasherLANDHex-cursed enemies present softened defenses that the Crasher can exploit with high-damage strikes.
AnvilLANDFrontline anchor buys the Weaver uninterrupted rounds to layer hexes and sustain spells without pressure.
SniperLANDDebuffs from patron curses reduce enemy saving throws, making the Sniper's ranged attacks and spells more reliable.

PUNISHES

✖ mental effects✖ low Will saves✖ melee rush
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #181: Zombie Feast.

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