Kereek
Creature 5 (unique) — humanoid, kobold
Pre-Remaster content. May include legacy alignment.
ShadeLANDhumanoidkoboldarcane
Source: kingmaker-bestiary (Pre-Remaster)
Perception +12
Languages common, draconic
Skills acrobatics +13, deception +10, stealth +13, survival +12, thievery +13
Str
+1
Dex
+4
Con
+3
Int
+0
Wis
+3
Cha
+1
Items Dagger, Robes, Wand of Burning Hands (Level 1)
AC 21
Fort +11
Ref +14
Will +17
HP 85
Speed 25 feet
Offense
Melee Dagger (agile, finesse, versatile-s) +11, Damage 1d4+3 piercing
Ranged Dagger (agile, thrown-10, versatile-s) +11, Damage 1d4+3 piercing
Abilities
Hurried Retreat —
Arcane Spontaneous Spells DC 22, attack +14
3rd Slow
2nd Invisibility, Obscuring Mist
1st Burning Hands, Burning Hands, Burning Hands, Magic Missile, Pest Form
Cantrips (3rd) Daze, Mage Hand, Message, Produce Flame, Shield
WORKS WELL WITH
AnvilLANDA frontline tank absorbs pressure while this striker darts in for a hit and retreats to safety.
SnareLANDA controller pins targets in place so the hit-and-run dagger strikes land safely before the retreat.
WeaverLANDA caster's debuffs create the brief openings this evasive striker needs before withdrawing.
PUNISHES
✖ clumping✖ static positioning✖ low Perception
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Kereek in the encounter builder — free, no install.
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