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Kereek

Creature 5 (unique) — humanoid, kobold

Pre-Remaster content. May include legacy alignment.

ShadeLANDhumanoidkoboldarcane

Source: kingmaker-bestiary (Pre-Remaster)

Perception +12
Languages common, draconic
Skills acrobatics +13, deception +10, stealth +13, survival +12, thievery +13
Str
+1
Dex
+4
Con
+3
Int
+0
Wis
+3
Cha
+1
Items Dagger, Robes, Wand of Burning Hands (Level 1)
AC 21 Fort +11 Ref +14 Will +17
HP 85
Speed 25 feet

Offense

Melee Dagger (agile, finesse, versatile-s) +11, Damage 1d4+3 piercing
Ranged Dagger (agile, thrown-10, versatile-s) +11, Damage 1d4+3 piercing

Abilities

Hurried Retreat
Arcane Spontaneous Spells DC 22, attack +14
3rd Slow
2nd Invisibility, Obscuring Mist
1st Burning Hands, Burning Hands, Burning Hands, Magic Missile, Pest Form
Cantrips (3rd) Daze, Mage Hand, Message, Produce Flame, Shield

WORKS WELL WITH

AnvilLANDA frontline tank absorbs pressure while this striker darts in for a hit and retreats to safety.
SnareLANDA controller pins targets in place so the hit-and-run dagger strikes land safely before the retreat.
WeaverLANDA caster's debuffs create the brief openings this evasive striker needs before withdrawing.

PUNISHES

✖ clumping✖ static positioning✖ low Perception
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Kingmaker.

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