Kerrdremak
Creature 1 (unique) — humanoid, kobold
Pre-Remaster content. May include legacy alignment.
ShadeWeaverLANDkoboldhumanoid
Source: crown-of-the-kobold-king-bestiary (Pre-Remaster)
Perception +5; darkvision
Languages diabolic, draconic
Skills deception +6, intimidation +6, occultism +7, religion +5, stealth +7
Str
-1
Dex
+2
Con
+1
Int
+4
Wis
+0
Cha
+3
Items Dagger
AC 15
Fort +6
Ref +7
Will +5
HP 20
Speed 25 feet
Offense
Melee Dagger (agile, finesse, versatile-s) +7, Damage 1d4-1 piercing
Abilities
Whispering Retreat (divine, emotion, fear, mental) —
Divine Prepared Spells DC 17, attack +9
1st Command, Fear, Ray of Enfeeblement
Cantrips (1st) Divine Lance, Guidance, Message, Shield, Sigil
Divine Focus Spells DC 17, attack +9; 1 Focus Point
Cantrips Stoke the Heart
WORKS WELL WITH
AnvilLANDA resilient front-liner absorbs melee attention so this fragile caster can retreat and cast without being run down.
SnareLANDA controller that slows pursuers buys the time this creature's retreat ability needs to matter.
SniperLANDRanged pressure elsewhere keeps enemies from committing fully to chasing down this low-durability skulker.
PUNISHES
✖ overextension✖ melee reliance✖ low Perception
With a very low HP pool, pairing this creature with another unsupported skirmisher leaves both exposed once the front line breaks.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Kerrdremak in the encounter builder — free, no install.
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