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Kobold Earth Diver

Creature 4 (uncommon) — humanoid, kobold

SnareCrasherLANDSUBTERRANEANhumanoidkobold

Kobold earth divers study the geology of the areas near their communities. The mystical influence of their community's patron or years of extensive training at digging or earth magic allow them to swiftly burrow through the ground and to feel movements in the ground beneath their feet. Kobolds are drawn to beings and objects of power, establishing their communities near them. Once a warren has been formed, the resident kobolds construct traps and set up ambushes to deter interlopers.

Source: pathfinder-npc-core

Perception +13; darkvision, tremorsense (imprecise) 10 feet
Languages common, petran, sakvroth
Skills acrobatics +10, athletics +12, Geology Lore +11, nature +10, stealth +10, survival +8
Str
+4
Dex
+3
Con
+0
Int
+1
Wis
+2
Cha
+0
Items Crossbow, Pick, Leather Armor, Map (depicting landmarks above and below ground in 1 square mile)
AC 20 Fort +8 Ref +14 Will +11
HP 60
Speed 25 feet, burrow 10 feet

Offense

Melee Pick (fatal-d10) +14, Damage 1d6+10 piercing
Melee Claw (agile, unarmed) +14, Damage 1d4+10 slashing
Ranged Crossbow (reload-1) +13, range increment 120 feet, Damage 1d8+6 piercing

Abilities

SinkholeFailure The creature falls into the sinkhole and is Restrained until it Escapes.

Critical Failure As failure, and the creature takes 2d8 bludgeoning damage.
Pick Smash — The kobold earth diver smashes their pick into the ground, sending debris exploding in a 5-foot emanation. All creatures and unattended objects in range take 3d6 bludgeoning damage with a DC 20 Reflex save. A creature that is Restrained by an earth diver's Sinkhole takes an additional 1d6 bludgeoning damage.

WORKS WELL WITH

SniperLAND / SUBTERRANEANA ranged attacker can keep firing at a target Restrained in a Sinkhole while the party's frontline struggles to close the distance across difficult terrain.
AnvilLAND / SUBTERRANEANA durable frontline body keeps melee attention away from this kobold long enough for it to reposition with its burrow Speed and set another trap.
FlankerLAND / SUBTERRANEANA skirmisher exploits the Slowed or Restrained condition from Pick Smash and Sinkhole to close in on an already-compromised target.

PUNISHES

✖ clumping✖ standing still✖ low Reflex targets
Do not stack multiple Snare creatures relying on similar save types; the party adapts to one save quickly and the redundant control adds little.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder NPC Core.

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