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Kobold Egg Guardian

Creature 3 — humanoid, kobold

SnareLANDhumanoidkobold

Kobold egg guardians are some of the best warriors in a tribe, tasked with protecting the next generation. They pledge to give their lives to protect the tribe's eggs, though not before exhausting all their tricks. Kobolds are drawn to beings and objects of power, establishing their communities near them. Once a warren has been formed, the resident kobolds construct traps and set up ambushes to deter interlopers.

Source: pathfinder-npc-core

Perception +9; darkvision
Languages common, sakvroth
Skills acrobatics +9, athletics +11, deception +9, diplomacy +9
Str
+3
Dex
+3
Con
+1
Int
+0
Wis
+0
Cha
+3
Items Crossbow, Longspear, Leather Armor
AC 19 Fort +9 Ref +12 Will +6
HP 48
Speed 25 feet

Offense

Melee Longspear (reach-10) +12, Damage 1d8+5 piercing
Melee Claw (agile, unarmed) +12, Damage 1d4+5 slashing
Ranged Crossbow (reload-1) +12, range increment 120 feet, Damage 1d8+2 piercing

Abilities

Immobilizing Thrust — The kobold egg guardian makes a longspear Strike. If the Strike hits, the target must attempt a DC 20 Reflex save. On a failure, the creature is Immobilized until the kobold egg guardian moves, attacks with the longspear, or is no longer wielding the longspear.
Luring Retreat (auditory, mental, visual) — The kobold egg guardian screams and Strides up to their Speed. Each enemy who sees or hears the kobold egg guardian must succeed at a DC 17 Will save or be Fascinated by the egg guardian for 1 round. On the creature's turn, it must use at least 1 action (or 2 actions on a critical failure) to move closer to the kobold egg guardian (while avoiding obvious dangers). Regardless of the result of the save, targets are then immune to Luring Retreat for 24 hours.

WORKS WELL WITH

SniperLANDA ranged ally freely fires at targets this creature has Immobilized with its longspear.
AnvilLANDA frontline body blocks retaliation while this creature locks down a backline threat with fear and control.
CrasherLANDA mobile striker capitalizes on targets left Fascinated and unable to defend themselves.

PUNISHES

✖ low Will✖ low Reflex✖ isolated targets
Avoid pairing with another Snare; layering control effects on the same target wastes actions once one save already locks them down.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder NPC Core.

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