Kobold Scout
Creature 1 — humanoid, kobold
SnareSniperLANDhumanoidkobold
Most kobolds encountered outside of a well-defended warren or lair are kobold scouts, those trained for stalking and hunting. They're also often in the thick of the fighting when a warren is invaded, buying time for their comrades to set up various traps and deadfalls. Kobolds are small reptilian humanoids. They lurk in dark spaces, usually tunnels and mines beneath the earth, in either warrens of their own design or complexes discovered and colonized after the original builders have moved on.
Source: pathfinder-monster-core
Perception +8; darkvision
Languages common, sakvroth
Skills acrobatics +7, crafting +3, nature +6, stealth +7, survival +6
Str
+0
Dex
+4
Con
+1
Int
+0
Wis
+3
Cha
+1
Items Crossbow, Shortsword, Leather Armor
AC 16
Fort +5
Ref +9
Will +6
+1 circumstance to all defenses vs. traps
HP 16
Speed 25 feet
Offense
Melee Shortsword (agile, finesse, versatile-s) +9, Damage 1d6 piercing
Ranged Crossbow (reload-1) +9, range increment 120 feet, Damage 1d8 piercing
Abilities
+1 Circumstance to All Defenses vs. Traps —
Construct Trap (manipulate) — The kobold scout creates a rudimentary trap on any square adjacent to it. This must be on a surface, such as a floor, wall, or ceiling. The trap activates the next time a creature moves adjacent to it.
The creature takes 1d6 piercing plus 1 bleed{1d6 piercing damage and 1 persistent bleed damage} with a DC 16 Reflex save. The trap is destroyed when activated or after 1 hour, whichever comes first.
The scout typically carries enough raw materials to make one trap.
The creature takes 1d6 piercing plus 1 bleed{1d6 piercing damage and 1 persistent bleed damage} with a DC 16 Reflex save. The trap is destroyed when activated or after 1 hour, whichever comes first.
The scout typically carries enough raw materials to make one trap.
Scamper —
Sneak Attack — The kobold scout deals an extra 1d6 precision damage to Off-Guard creatures.
WORKS WELL WITH
AnvilLANDA frontline body forces enemies to maneuver near the trap the scout has already set.
FlankerLANDA melee ally exploits the Off-Guard condition once a target triggers the trap.
CrasherLANDHeavy damage follows up on a target already slowed or hurt by the trap.
PUNISHES
✖ standing still✖ clumping✖ isolated targets
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Kobold Scout in the encounter builder — free, no install.
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