Kotgar Leadbuster
Creature 4 (unique) — dwarf, humanoid
Pre-Remaster content. May include legacy alignment.
CrasherAnvilLANDdwarfhumanoid
Source: troubles-in-otari-bestiary (Pre-Remaster)
Perception +12; darkvision
Skills athletics +12 (+14 to shove), crafting +8, deception +9, intimidation +9, society +8, survival +10
Str
+4
Dex
+1
Con
+3
Int
+0
Wis
+2
Cha
+1
Items Maul, Javelin (6), Half Plate
AC 21
Fort +13
Ref +9
Will +10
HP 60
Speed 20 feet
Offense
Melee Maul (shove) +14, Damage 1d12+8 bludgeoning
Ranged Javelin (thrown-30) +11, Damage 1d6+8 piercing
Abilities
Attack of Opportunity —
Brutish Shove — If Kotgar has already attacked this turn and is holding a two-handed melee weapon, he can make a Strike with his two-handed melee weapon. If he hits a target that's Medium or smaller, he can push it back 5 feet, or 10 feet if his Strike was a critical hit. Kotgar can move to follow the target. Whether he hits or misses, the target is Off-Guard until the end of his current turn unless he critically fails.
Powerful Shove — When a creature Kotgar Shoves has to stop moving because it would hit an object, it takes 4 bludgeoning damage.
Unburdened Iron — Kotgar ignores the reduction to his Speed from armor and deducts 5 feet from any one penalty to his Speed (such as from a spell).
WORKS WELL WITH
SnareLANDA controller that creates difficult terrain turns every forced shove into a harsher positioning problem for the target.
FlankerLANDA mobile skirmisher repositions to capitalize on a target just shoved out of formation.
SniperLANDA ranged attacker gets a clean line once melee targets are shoved away from cover.
PUNISHES
✖ standing still✖ clumping
Avoid stacking with another Crasher; both compete to isolate and burst down the same priority target.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Kotgar Leadbuster in the encounter builder — free, no install.
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