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Krashk

Creature 5 (unique) — humanoid, kholo

Pre-Remaster content. May include legacy alignment.

FlankerCrasherLANDhumanoidkholopack hunter

Source: the-enmity-cycle-bestiary (Pre-Remaster)

Perception +14; darkvision
Languages chthonian, kholo, taldane
Skills intimidation +10, medicine +10, religion +13, stealth +10, survival +12
Str
+3
Dex
+3
Con
+2
Int
+1
Wis
+5
Cha
+4
Items Falchion, Staff of Conjuration, Hide Armor, Religious Symbol (Wooden)
AC 21 Fort +12 Ref +9 Will +15
HP 82
Speed 25 feet

Offense

Melee Falchion (forceful, sweep) +13, Damage 1d10+7 slashing
Melee Jaws (agile, unarmed) +13, Damage 1d6+7 piercing

Abilities

Pack Attack — Krashk deals an additional 1d4 damage to any creature that's within reach of at least two of her allies.
Rugged Travel — Krashk ignores the first square of difficult terrain she moves into each time she Steps or Strides.
Divine Prepared Spells DC 24, attack +12
3rd Vampiric Touch
2nd Darkness, Spiritual Weapon
1st Command, Fear, Harm (×5), Magic Weapon
Cantrips (3rd) Daze, Detect Magic, Light, Read Aura, Sigil

WORKS WELL WITH

AnvilLANDA frontline defender stays adjacent to trigger the pack bonus while soaking the brunt of incoming attacks.
SnareLANDA controller keeps enemies bunched together so the sweeping weapon threatens multiple targets each swing.
SniperLANDA ranged damage dealer picks off targets destabilized once the melee pack pressure forces bad positioning.

PUNISHES

✖ clumping✖ difficult terrain reliance✖ melee reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Adventure: The Enmity Cycle.

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