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Krohan Veldollow

Creature 3 (unique) — dwarf, humanoid

Pre-Remaster content. May include legacy alignment.

MenderLANDhumanoiddwarf

Source: sky-kings-tomb-bestiary (Pre-Remaster)

Perception +9; darkvision
Languages common, dwarven, sakvroth
Skills athletics +9, Dwarf Lore +8, medicine +8, occultism +8, society +6, stealth +5
Str
+2
Dex
+0
Con
+2
Int
+1
Wis
+3
Cha
+1
Items Pick, Composite Shortbow, Buckler, Leather Armor, Rope, Waterskin, Flint and Steel, Torch (5), Bedroll, Soap, Chalk (10), Rations (2), Healing Potion (Lesser), Antidote (Lesser), Backpack
AC 18 ((19 with shield raised)) Fort +9 Ref +7 Will +10
HP 52
Resistances poison 2
Speed 20 feet

Offense

Melee Pick (fatal-d10) +10, Damage 1d6+2 piercing
Ranged Composite Shortbow (deadly-d10, propulsive) +8, range increment 60 feet, Damage 1d6+1 piercing

Abilities

Occult Catharsis (emotion, healing, occult) — Krohan's magic converts his pain into spellpower. After he casts an innate occult spell, he attempts a DC 5 Flat, increasing the DC by twice the spell's rank if it was not a cantrip. On a success, Krohan's Spirits Drawn to Suffering effect ends; he can reduce the value of one condition affecting him by 1, and he regains 2d6 healing Hit Points.
Spirits Drawn to Suffering (occult) — Frequency once per 10 minutes

Trigger Krohan critically fails a saving throw, takes mental damage, takes damage from a critical hit, or gains a harmful condition with a numerical value (such as frightened or sickened). This effect does not trigger due to self-harm or similarly engineered circumstances.

Effect Krohan gains the ability to cast his innate occult spells for 1 minute.
Unwitting Rivethun (emotion, occult) — Krohan has very limited access to Rivethun magic, able to cast spells only when experiencing pain or distress.
Righthand Man — Krohan gains a +2 circumstance bonus to attack rolls and skill checks attempted to Aid others. He can attempt a Dwarf Lore check in place of any other attack roll or skill check to Aid a dwarf.
Occult Innate Spells DC 19, attack +11
2nd Telekinetic Maneuver
1st Fear, Magic Weapon, Soothe, Spirit Link
Cantrips (2nd) Chill Touch, Daze, Forbidding Ward

WORKS WELL WITH

AnvilLANDA durable frontliner keeps enemies occupied while the mender's Righthand Man Aid bonus and occult magic support from relative safety.
CrasherLANDA high-damage ally benefits most from the mender's Aid-to-hit bonus on critical strike attempts and triggers Spirits Drawn to Suffering when struck.

PUNISHES

✖ critical hits✖ mental damage✖ condition infliction
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #193: Mantle of Gold.

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