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Kvernknurr

Creature 5 (uncommon) — amphibious, fey, water

SnareAnvilLANDAQUATICfeywater

Kvernknurrs are lanky fey giants that dwell in cold-water rivers and lakes. A kvernknurr's blue flesh allows it to camoufage itself in its preferred environ, where it haunts local millers and farmers by sabotaging water wheels and farm equipment. A kvernknurr's most distinguishing feature is its oversized mouth and the two rows of axe-like teeth therein. To eat, a kvernknurr need only unhinge its lower jaw, revealing in the process a yawning portal nearly the size of a human doorway—convenient,

Source: gatewalkers-bestiary

Perception +12; low-light-vision
Languages common, fey, jotun
Skills athletics +13, intimidation +13, stealth +10 (+12 in Water)
Str
+5
Dex
+2
Con
+4
Int
-1
Wis
+1
Cha
-2
AC 22 Fort +15 Ref +12 Will +9
HP 80
Resistances cold 5
Weaknesses cold-iron 5
Speed 30 feet

Offense

Melee Jaws (unarmed) +14, Damage 2d6+8 piercing plus Grab
Melee Fist (agile, reach-10, unarmed) +14, Damage 2d4+8 bludgeoning

Abilities

Swallow Projectile
Frightening Bellow (auditory, emotion, fear, mental) — Critical Success The creature is unaffected.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is frightened 2 and is Fleeing as long as it remains frightened.
Swallow Whole (attack) — Medium, 1d6+5 bludgeoning, Rupture 15

The monster attempts to swallow a creature of the listed size or smaller that it has grabbed or restrained in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an Athletics check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed.

A swallowed creature is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim Escapes this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is Off-Guard against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space.

Effect: Engulf and Swallow Whole

If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.
Grab

WORKS WELL WITH

CrasherLAND / AQUATICWhile the target is grappled and swallowed, a hard-charging striker can capitalize on the front line's sudden loss of a defender.
WeaverLAND / AQUATICRanged control keeps the rest of the party occupied while this fey works to isolate and swallow a single target.

PUNISHES

✖ isolated squishies✖ clumping✖ melee reliance
Avoid pairing with another action-denial grappler; contesting the same isolated target wastes the tempo advantage.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Adventure Path: Gatewalkers.

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