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Lagofir

Creature 3 (uncommon) — animal

Pre-Remaster content. May include legacy alignment.

FlankerLANDAQUATICanimalcoldfire

Lagofirs are semiaquatic omnivores that resemble a rabbit the size of a large dog. They're social creatures, playful but territorial and protective of their kin. Lagofirs live in family units and gather in larger groups as often as their environment allows. They're commonly found in northern Avistan, congregating along rivers, lakes, and coasts, where they subsist on fish, crustaceans, marine plants, and small mammals. Lagofirs have a stout body, rounded back, large hind legs, long ears, and a

Source: quest-for-the-frozen-flame-bestiary (Pre-Remaster)

Perception +11; low-light-vision, scent (imprecise) 30 feet
Skills acrobatics +10, athletics +8 (+10 to Swim), stealth +9, survival +7
Str
+3
Dex
+4
Con
+3
Int
-4
Wis
+2
Cha
+1
AC 18 Fort +9 Ref +12 Will +6
HP 55
Speed 30 feet, swim 30 feet

Offense

Melee Jaws (agile, finesse, unarmed) +12, Damage 1d8+3 piercing
Melee Feet +11, Damage 2d8+3 bludgeoning plus Push

Abilities

Cold Adaptation — The lagofir reduces the effects it suffers from cold environments by one step.
Consuming Fumes (aura, fire) — 15 feet. The lagofir is surrounded by fumes from the flammable oil it exudes. Each nonmagical open flame the size of a torch or larger within the emanation explodes, dealing 4d4 fire damage to all creatures and objects adjacent to the flame (DC 17 Reflex). After exploding, the fire source is extinguished.
Deep Breath — A lagofir can hold its breath for 1 hour.
Flammable — Lagofirs excrete a warm, flammable oil. Any creature that Grapples a lagofir or is Grabbed or Restrained by a lagofir becomes coated in lagofir oil for 10 minutes or until the oil is washed off, which takes 1 minute of vigorous scrubbing. Any time a lagofir or a creature coated in lagofir oil is dealt fire damage, it catches flame, taking 1d6 persistent fire damage.
Gnaw
Nimble Rush — The lagofir attacks while darting around its foes. The lagofir Strides twice and Strikes at any point during its movement. It can substitute a Swim action in place of any Stride.

WORKS WELL WITH

AnvilLAND / AQUATICA frontline body holding priority attention lets this darting striker weave into position without drawing the first Reactive Strike.
SnareLAND / AQUATICA controller that pins a target in place turns the double Stride-and-Strike into a near-certain flank instead of a chase.
SniperLAND / AQUATICRanged pressure from a distance forces the party to split attention between this mobile melee threat and damage coming from afar, straining action economy.

PUNISHES

✖ melee grappling✖ clumping near open flame✖ isolated targets
Stacking multiple Flankers removes the anchor a party needs to fix on, diffusing focus without adding new pressure.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #176: Lost Mammoth Valley.

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