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Lantern Archon

Creature 1 — archon, celestial, holy

Pre-Remaster content. May include legacy alignment.

SniperMenderAERIALarchoncelestialholyfire

Friendly, curious, and eternally optimistic, lantern archons embody the virtue of hope. They are formed of living light given corporeal shape, and they serve as beacons, guiding mortals out of their darkest moments and toward the path of righteousness. Their luminous bodies can flicker with the subtlety of a candle flame or flare up like a torch. Lantern archons can control all aspects of their light as easily as other creatures control their facial expressions, leading them to change color, twi

Source: pathfinder-bestiary (Pre-Remaster)

Perception +6; darkvision
Languages diabolic, draconic, empyrean
Skills acrobatics +8, diplomacy +6, religion +6
Str
-5
Dex
+3
Con
+1
Int
-1
Wis
+1
Cha
+1
AC 16 Fort +6 Ref +10 Will +4
HP 20
Resistances fire 3
Weaknesses unholy 3
Speed 0 feet, fly 40 feet

Offense

Ranged Light Ray (agile, fire, good, holy, magical) +8, range increment 30 feet, Damage 1d4 fire plus 1d4 spirit

Abilities

Retributive StrikeDamage Reduction 3

A lantern archon can also make a Retributive Strike with its light ray.

Trigger An enemy damages the monster's ally, and both are within 15 feet of the monster.

Effect The ally gains resistance to all damage against the triggering damage equal to 2 + the monster's level. If the foe is within reach, the monster makes a melee Strike against it.
Gestalt (concentrate, divine, holy) — Nine lantern archons can use this activity, all within 1 round of the first, to merge together to form a composite being for 7 rounds that appears as a glowing warrior of light.

The Gestalt has the base statistics of a legion archon (AC, saving throws, attacks, skills, Speeds, and so on) but the spells and special abilities of a lantern archon. Additionally, it has a ranged light ray Strike (Light Ray +18, Damage 3d4 fire plus 3d4 spirit{3d4 fire and 3d4 spirit}), and the bonus from its Lantern of Hope increases to +3.

When the gestalt separates, its remaining Hit Points are divided evenly among the lantern archons, and if the gestalt had fewer than 9 HP, some of the lantern archons die.
Lantern of Hope (concentrate, divine, mental) — The lantern archon shines as a beacon of hope.

Good allies within 30-foot emanation{30 feet} gain a +1 status bonus to damage rolls and to saving throws against Wave of Despair.
Divine Innate Spells DC 17, attack +9
4th Read Omens
1st Detect Alignment (At Will) (Evil Only), Heal
Cantrips (4th) Light

WORKS WELL WITH

AnvilLAND / AERIALA durable frontline body benefits directly from the damage-and-save buff aura while holding enemy attention away from this fragile support.
CrasherLAND / AERIALA burst melee attacker gains a status bonus to damage from the aura, converting the support into bigger hits up front.
WeaverLAND / AERIALA spellcaster gains the status bonus to saves from the aura, shoring up its defenses while it controls the battlefield.

PUNISHES

✖ focused fire✖ sustained melee against it✖ letting the fight drag on
Avoid pairing with another aura-buffing support; overlapping status bonuses to the same targets waste one of the effects entirely.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary.

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